Fix item boxes inside bustable FOFs messing up collision (closes #100)

This commit is contained in:
GenericHeroGuy 2025-09-30 00:24:35 +02:00
parent db41399690
commit 7e810c6923

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@ -10632,7 +10632,8 @@ void A_ItemPop(mobj_t *actor)
remains->skin = NULL;
remains->spawnpoint = actor->spawnpoint;
P_SetTarget(&g_tm.thing, remains);
// a pointless modification of global state causing bizarre collision problems... who could've thought?
//P_SetTarget(&g_tm.thing, remains);
//if (actor->info->deathsound)
//S_StartSound(remains, actor->info->deathsound);