Disable the gainax until we have graphics for it.
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62537cece1
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7d67d7b03b
1 changed files with 2 additions and 2 deletions
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@ -2745,7 +2745,7 @@ void K_KartMoveAnimation(player_t *player)
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gainaxstate = S_GAINAX_MID1;
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}
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if (destGlanceDir && !(player->pflags & PF_GAINAX))
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/*if (destGlanceDir && !(player->pflags & PF_GAINAX))
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{
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mobj_t *gainax = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_GAINAX);
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gainax->movedir = (destGlanceDir < 0) ? (ANGLE_270-ANG10) : (ANGLE_90+ANG10);
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@ -2753,7 +2753,7 @@ void K_KartMoveAnimation(player_t *player)
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P_SetMobjState(gainax, gainaxstate);
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gainax->flags2 |= MF2_AMBUSH;
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player->pflags |= PF_GAINAX;
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}
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}*/
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}
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else if (player->cmd.forwardmove < 0 && destGlanceDir == 0)
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{
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