Fix 2P FINISH text scrolling

448781bdd9
This commit is contained in:
NepDisk 2025-06-28 18:51:44 -04:00
parent 0a5038c189
commit 7acf64fba8

View file

@ -3907,22 +3907,26 @@ static void K_drawKartFinish(void)
//else -- 1/2p, scrolling FINISH
{
INT32 x, xval, ox, interpx;
INT32 x, xval, ox, interpx, pwidth;
if (r_splitscreen) // wide splitscreen
pnum += 4;
x = ((vid.width<<FRACBITS)/vid.dupx);
xval = (SHORT(kp_racefinish[pnum]->width)<<FRACBITS);
x = ((TICRATE - stplyr->karthud[khud_cardanimation])*(xval > x ? xval : x))/TICRATE;
ox = ((TICRATE - (stplyr->karthud[khud_cardanimation] - 1))*(xval > x ? xval : x))/TICRATE;
pwidth = max(xval, x);
x = ((TICRATE - stplyr->karthud[khud_cardanimation]) * pwidth) / TICRATE;
ox = ((TICRATE - (stplyr->karthud[khud_cardanimation] - 1)) * pwidth) / TICRATE;
interpx = R_InterpolateFixed(ox, x);
if (r_splitscreen && stplyr == &players[displayplayers[1]])
interpx = -interpx;
V_DrawFixedPatch(interpx + (STCD_X<<FRACBITS) - (xval>>1),
V_DrawFixedPatch(interpx + (STCD_X<<FRACBITS) - (pwidth / 2),
(STCD_Y<<FRACBITS) - (SHORT(kp_racefinish[pnum]->height)<<(FRACBITS-1)),
FRACUNIT,
splitflags, kp_racefinish[pnum], NULL);