Don't speed cap on loops either

This commit is contained in:
NepDisk 2026-01-17 14:46:59 -05:00
parent bd6b529b01
commit 7a8f85d4f3

View file

@ -2033,7 +2033,7 @@ static void P_3dMovement(player_t *player)
// If "no" to 1, we're not reaching any limits yet, so ignore this entirely!
// -Shadow Hog
newMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
if (player->offroad > 0 || !player->outruntime)
if (player->offroad > 0 || player->loop.radius == 0 || player->outruntime == 0)
{
if (newMagnitude > K_GetKartSpeed(player, true, true)) //topspeed)
{