Update in-game server browser
Based on https://git.do.srb2.org/KartKrew/Kart-Public/-/merge_requests/313 with some tweaks to match our codebase. No page switch animation cus lazy and don't feel like adpating it to cvars
This commit is contained in:
parent
76c17ec7b9
commit
7a86b59fc8
4 changed files with 181 additions and 86 deletions
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@ -1424,6 +1424,10 @@ static void SendAskInfo(INT32 node)
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serverelem_t serverlist[MAXSERVERLIST];
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UINT32 serverlistcount = 0;
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UINT32 serverlistultimatecount = 0;
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static boolean resendserverlistnode[MAXNETNODES];
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static tic_t serverlistepoch;
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static void SL_ClearServerList(INT32 connectedserver)
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{
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@ -1436,6 +1440,7 @@ static void SL_ClearServerList(INT32 connectedserver)
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serverlist[i].node = 0;
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}
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serverlistcount = 0;
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memset(resendserverlistnode, 0, sizeof resendserverlistnode);
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M_UpdateNumServerPages();
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}
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@ -1453,6 +1458,8 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
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{
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UINT32 i;
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resendserverlistnode[node] = false;
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// search if not already on it
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i = SL_SearchServer(node);
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if (i == UINT32_MAX)
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@ -1493,6 +1500,8 @@ void CL_QueryServerList (msg_server_t *server_list)
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CL_UpdateServerList();
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serverlistepoch = I_GetTime();
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for (i = 0; server_list[i].header.buffer[0]; i++)
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{
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// Make sure MS version matches our own, to
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@ -1505,19 +1514,42 @@ void CL_QueryServerList (msg_server_t *server_list)
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if (node == -1)
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break; // no more node free
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SendAskInfo(node);
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// Force close the connection so that servers can't eat
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// up nodes forever if we never get a reply back from them
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// (usually when they've not forwarded their ports).
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//
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// Don't worry, we'll get in contact with the working
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// servers again when they send SERVERINFO to us later!
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//
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// (Note: as a side effect this probably means every
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// server in the list will probably be using the same node (e.g. node 1),
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// not that it matters which nodes they use when
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// the connections are closed afterwards anyway)
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// -- Monster Iestyn 12/11/18
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Net_CloseConnection(node|FORCECLOSE);
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resendserverlistnode[node] = true;
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// Leave this node open. It'll be closed if the
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// request times out (CL_TimeoutServerList).
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}
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}
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serverlistultimatecount = i;
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}
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#define SERVERLISTRESENDRATE NEWTICRATE
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void CL_TimeoutServerList(void)
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{
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if (netgame && serverlistultimatecount > serverlistcount)
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{
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const tic_t timediff = I_GetTime() - serverlistepoch;
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const tic_t timetoresend = timediff % SERVERLISTRESENDRATE;
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const boolean timedout = timediff > connectiontimeout;
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if (timedout || (timediff > 0 && timetoresend == 0))
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{
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INT32 node;
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for (node = 1; node < MAXNETNODES; ++node)
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{
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if (resendserverlistnode[node])
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{
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if (timedout)
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Net_CloseConnection(node|FORCECLOSE);
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else
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SendAskInfo(node);
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}
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}
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if (timedout)
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serverlistultimatecount = serverlistcount;
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}
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}
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}
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@ -425,6 +425,7 @@ struct serverelem_t
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extern serverelem_t serverlist[MAXSERVERLIST];
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extern UINT32 serverlistcount;
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extern UINT32 serverlistultimatecount;
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extern INT32 mapchangepending;
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// Points inside doomcom
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@ -569,6 +570,7 @@ void CL_ClearPlayer(INT32 playernum);
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void CL_RemovePlayer(INT32 playernum, kickreason_t reason);
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void CL_QueryServerList(msg_server_t *list);
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void CL_UpdateServerList(void);
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void CL_TimeoutServerList(void);
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// Is there a game running
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boolean Playing(void);
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@ -90,8 +90,8 @@
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#define ASSET_HASH_TEXTURES_KART 0xb4211b2f32b6a291
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#define ASSET_HASH_CHARS_KART 0x1e68a3e01aa5c68b
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#define ASSET_HASH_MAPS_KART 0x38558ed00da41ce9
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#define ASSET_HASH_MAIN_PK3 0xeaa452402eb0fcc9
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#define ASSET_HASH_MAPPATCH_PK3 0xefe28bb9de73a31c
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#define ASSET_HASH_MAIN_PK3 0xbc84ba70b57f39b4
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#define ASSET_HASH_MAPPATCH_PK3 0xb15b03c61e08d93b
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#define ASSET_HASH_BONUSCHARS_KART 0x60e6f13d822a7461
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#ifdef USE_PATCH_FILE
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#define ASSET_HASH_PATCH_PK3 0x0000000000000000
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203
src/m_menu.c
203
src/m_menu.c
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@ -2124,6 +2124,8 @@ void M_Ticker(void)
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}
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I_unlock_mutex(ms_ServerList_mutex);
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#endif
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CL_TimeoutServerList();
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}
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//
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@ -6169,10 +6171,6 @@ INT32 MR_Refresh(INT32 choice)
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{
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(void)choice;
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// Display a little "please wait" message.
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M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
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V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, MENUCAPS, "Searching for servers...");
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V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, MENUCAPS, "Please wait.");
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I_OsPolling();
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I_UpdateNoBlit();
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if (rendermode == render_soft)
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@ -6181,102 +6179,162 @@ INT32 MR_Refresh(INT32 choice)
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// first page of servers
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CV_SetValue(&cv_dummyserverpage, 0);
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CL_UpdateServerList();
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#ifdef MASTERSERVER
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#ifdef HAVE_THREADS
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Spawn_masterserver_thread("fetch-servers", Fetch_servers_thread);
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#else/*HAVE_THREADS*/
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Fetch_servers_thread(NULL);
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#endif/*HAVE_THREADS*/
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#else/*MASTERSERVER*/
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CL_UpdateServerList();
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#endif/*MASTERSERVER*/
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return true;
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}
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static void MD_DrawServerCountAndHorizontalBar(void)
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{
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const char *text;
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INT32 radius;
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INT32 center = BASEVIDWIDTH/2;
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switch (M_GetWaitingMode())
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{
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case M_WAITING_VERSION:
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text = "Checking for updates";
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break;
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case M_WAITING_SERVERS:
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text = "Loading server list";
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break;
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default:
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if (serverlistultimatecount > serverlistcount)
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{
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text = va("%d/%d servers found%.*s",
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serverlistcount,
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serverlistultimatecount,
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I_GetTime() / NEWTICRATE % 4, "...");
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}
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else if (serverlistcount > 0)
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{
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text = va("%d server%s found", serverlistcount, serverlistcount > 1 ? "s" : "");
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}
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else
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{
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text = "No servers found";
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}
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}
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radius = V_StringWidth(text, 0) / 2;
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V_DrawCenteredString(center, currentMenu->y+28, 0, text);
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// Horizontal line!
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V_DrawFill(1, currentMenu->y+32, center - radius - 2, 1, 0);
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V_DrawFill(center + radius + 2, currentMenu->y+32, BASEVIDWIDTH - 1, 1, 0);
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}
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static void M_DrawServerLines(INT32 x, INT32 page)
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{
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UINT16 i;
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char gametype[30];
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char pwr[13];
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INT16 firstserverline = M_GetMenuIndex(MN_MP_CONNECT, "LINE1");
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UINT32 serversperpage = M_ServersPerPage(); // server sperpage?
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menu_t *conmenu = &menudefs[MN_MP_CONNECT]; // meh, whatever
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for (i = 0; i < min(serverlistcount - page * serversperpage, serversperpage); i++)
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{
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INT32 slindex = i + page * serversperpage;
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UINT32 globalflags = ((serverlist[slindex].info.numberofplayer >= serverlist[slindex].info.maxplayer) ? V_TRANSLUCENT : 0)
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|((itemOn == firstserverline+i) ? highlightflags : 0)|V_ALLOWLOWERCASE;
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// min width is probably like 268px (sorry for shitty formatting)
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V_DrawFill(x - 3,
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S_LINEY(i) - (i == 0 ? 3 : 0),
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268 + 6, (i == 0 ? 15 : 12),
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(itemOn == firstserverline+i) ? 153 : ((i & 1) ? 159 : 156)
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);
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V_DrawString(x, S_LINEY(i), globalflags, serverlist[slindex].info.servername);
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V_DrawSmallString(x, S_LINEY(i)+8, globalflags,
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va("Ping: %u", (UINT32)LONG(serverlist[slindex].info.time)));
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V_DrawSmallString(x+44,S_LINEY(i)+8, globalflags,
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va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
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sprintf(gametype, "%s (%s)", serverlist[slindex].info.gametypename, kartspeed_cons_t[(serverlist[slindex].info.kartvars & SV_SPEEDMASK)+1].strvalue);
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V_DrawSmallString(x+108, S_LINEY(i)+8, globalflags, gametype);
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if (serverlist[slindex].info.avgpwrlv == -1)
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sprintf(pwr, "PWR.LV: Off");
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else if (serverlist[slindex].info.avgpwrlv > 0)
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sprintf(pwr, "PWR.LV: %04d", serverlist[slindex].info.avgpwrlv);
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else
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sprintf(pwr, "PWR.LV: ----");
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V_DrawSmallString(x+181, S_LINEY(i)+8, globalflags, pwr);
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// Don't use color flags intentionally, the global yellow color will auto override the text color code
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if (serverlist[slindex].info.modifiedgame)
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V_DrawSmallString(x+228, S_LINEY(i)+8, globalflags, "\x85" "Mod");
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if (serverlist[slindex].info.cheatsenabled)
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V_DrawSmallString(x+244, S_LINEY(i)+8, globalflags, "\x83" "Cheats");
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conmenu->menuitems[i+firstserverline].status &= ~IT_HIDDEN;
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}
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}
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//static float serverlistslidex;
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//INT32 oldserverlistpage;
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void MD_DrawConnectMenu(void)
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{
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UINT16 i;
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//const char *gt = "Unknown";
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//const char *spd = "";
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const char *pwr = "----";
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INT16 firstserverline = M_GetMenuIndex(MN_MP_CONNECT, "LINE1");
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UINT32 serversperpage = M_ServersPerPage(); // server sperpage?
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int waiting;
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INT32 mservflags = V_ALLOWLOWERCASE;
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menu_t *conmenu = &menudefs[MN_MP_CONNECT]; // meh, whatever
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for (i = firstserverline; i < firstserverline+serversperpage; i++)
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conmenu->menuitems[i].status |= IT_HIDDEN;
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if (serverlistcount <= 0)
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V_DrawString(currentMenu->x,currentMenu->y+SERVERHEADERHEIGHT, MENUCAPS, "No servers found");
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// Did you change the Server Browser address? Have a little reminder.
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if (CV_IsSetToDefault(&cv_masterserver))
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mservflags = mservflags|highlightflags|V_30TRANS;
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else
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for (i = 0; i < min(serverlistcount - cv_dummyserverpage.value * serversperpage, serversperpage); i++)
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mservflags = mservflags|warningflags;
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V_DrawRightAlignedSmallString(BASEVIDWIDTH - currentMenu->x, currentMenu->y+3 + M_GetMenuItem(MN_MP_CONNECT, "REFRESH")->y,
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mservflags, va("MS: %s", cv_masterserver.string));
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// When switching pages, slide the old page and the
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// new page across the screen
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/*if (oldserverlistpage != cv_dummyserverpage.value)
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{
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INT32 slindex = i + cv_dummyserverpage.value * serversperpage;
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UINT32 globalflags = ((serverlist[slindex].info.numberofplayer >= serverlist[slindex].info.maxplayer) ? V_TRANSLUCENT : 0)
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|((itemOn == firstserverline+i) ? highlightflags : 0)|V_ALLOWLOWERCASE;
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const float ease = serverlistslidex / 2.f;
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const INT32 offx = serverlistslidex > 0 ? BASEVIDWIDTH : -(BASEVIDWIDTH);
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const INT32 x = (FLOAT_TO_FIXED(serverlistslidex) + ease * rendertimefrac) / FRACUNIT;
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// min width is probably like 268px (sorry for shitty formatting)
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V_DrawFill(currentMenu->x - 3,
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S_LINEY(i) - (i == 0 ? 3 : 0),
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268 + 6, (i == 0 ? 15 : 12),
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(itemOn == firstserverline+i) ? 153 : ((i & 1) ? 159 : 156)
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);
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M_DrawServerLines(currentMenu->x + x - offx, oldserverlistpage);
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M_DrawServerLines(currentMenu->x + x, cv_dummyserverpage.value);
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V_DrawString(currentMenu->x, S_LINEY(i), globalflags, serverlist[slindex].info.servername);
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V_DrawSmallString(currentMenu->x, S_LINEY(i)+8, globalflags,
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va("Ping: %u", (UINT32)LONG(serverlist[slindex].info.time)));
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V_DrawSmallString(currentMenu->x+44,S_LINEY(i)+8, globalflags,
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va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
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V_DrawSmallString(currentMenu->x+108, S_LINEY(i)+8, globalflags, serverlist[slindex].info.gametypename);
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// display game speed for race gametypes
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/* todo: send if the gametype is GTR_CIRCUIT, and uses game speed
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if (serverlist[slindex].info.gametype == GT_RACE)
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if (renderisnewtic)
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{
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spd = kartspeed_cons_t[(serverlist[slindex].info.kartvars & SV_SPEEDMASK)+1].strvalue;
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V_DrawSmallString(currentMenu->x+128, S_LINEY(i)+8, globalflags, va("(%s)", spd));
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serverlistslidex -= ease;
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if ((INT32)serverlistslidex == 0)
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oldserverlistpage = serverlistpage;
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}
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*/
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pwr = "----";
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if (serverlist[slindex].info.avgpwrlv == -1)
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pwr = "Off";
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else if (serverlist[slindex].info.avgpwrlv > 0)
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pwr = va("%04d", serverlist[slindex].info.avgpwrlv);
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V_DrawSmallString(currentMenu->x+171, S_LINEY(i)+8, globalflags, va("Power Level: %s", pwr));
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// Don't use color flags intentionally, the global yellow color will auto override the text color code
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if (serverlist[slindex].info.modifiedgame)
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V_DrawSmallString(currentMenu->x+245, S_LINEY(i)+8, globalflags, "\x85" "Mod");
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if (serverlist[slindex].info.cheatsenabled)
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V_DrawSmallString(currentMenu->x+265, S_LINEY(i)+8, globalflags, "\x83" "Cheats");
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conmenu->menuitems[i+firstserverline].status &= ~IT_HIDDEN;
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}
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else*/
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{
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M_DrawServerLines(currentMenu->x, cv_dummyserverpage.value);
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}
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MD_DrawServerCountAndHorizontalBar();
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MD_DrawGenericMenu();
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waiting = M_GetWaitingMode();
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if (waiting)
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{
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const char *message;
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if (waiting == M_WAITING_VERSION)
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message = "Checking for updates...";
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else
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message = "Searching for servers...";
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// Display a little "please wait" message.
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M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
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V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, MENUCAPS, message);
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V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, MENUCAPS, "Please wait.");
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}
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}
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INT32 MR_CancelConnect(INT32 choice)
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@ -6409,6 +6467,9 @@ static void M_ConnectMenu(INT32 choice)
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// first page of servers
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CV_SetValue(&cv_dummyserverpage, 0);
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CL_UpdateServerList();
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M_EnterMenu(MN_MP_CONNECT, true, 0);
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M_SetItemOn(MN_MP_CONNECT, "SORTING");
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@ -6438,7 +6499,7 @@ static void M_ConnectMenu(INT32 choice)
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#ifdef UPDATE_ALERT
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M_CheckMODVersion(0);
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#endif/*UPDATE_ALERT*/
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M_Refresh(0);
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MR_Refresh(0);
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#endif/*defined (MASTERSERVER) && defined (HAVE_THREADS)*/
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}
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