always AIZ driftdust
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@ -4783,9 +4783,6 @@ static void K_SpawnAIZDust(player_t *player)
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if (!P_IsObjectOnGround(player->mo))
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return;
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if (player->speed <= K_GetKartSpeed(player, false, true))
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return;
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travelangle = K_MomentumAngle(player->mo);
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//S_StartSound(player->mo, sfx_s3k47);
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