Porting v1 objects part 1
This commit is contained in:
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45c09ba1a2
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9 changed files with 151 additions and 1141 deletions
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@ -101,7 +101,7 @@
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extern "C" {
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#endif
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//#define NOMD5
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#define NOMD5
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// Uncheck this to compile debugging code
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//#define RANGECHECK
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@ -4,9 +4,6 @@ _(A_Fall, FALL)
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_(A_Look, LOOK)
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_(A_Chase, CHASE)
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_(A_FaceStabChase, FACESTABCHASE)
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_(A_FaceStabRev, FACESTABREV)
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_(A_FaceStabHurl, FACESTABHURL)
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_(A_FaceStabMiss, FACESTABMISS)
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_(A_StatueBurst, STATUEBURST)
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_(A_FaceTarget, FACETARGET)
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_(A_FaceTracer, FACETRACER)
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@ -69,10 +66,8 @@ _(A_JetJawRoam, JETJAWROAM)
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_(A_JetJawChomp, JETJAWCHOMP)
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_(A_PointyThink, POINTYTHINK)
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_(A_CheckBuddy, CHECKBUDDY)
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_(A_HoodFire, HOODFIRE)
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_(A_HoodThink, HOODTHINK)
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_(A_HoodFall, HOODFALL)
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_(A_ArrowBonks, ARROWBONKS)
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_(A_ArrowCheck, ARROWCHECK)
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_(A_SnailerThink, SNAILERTHINK)
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_(A_SharpChase, SHARPCHASE)
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_(A_SharpSpin, SHARPSPIN)
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@ -83,9 +78,6 @@ _(A_CrushclawAim, CRUSHCLAWAIM)
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_(A_CrushclawLaunch, CRUSHCLAWLAUNCH)
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_(A_VultureVtol, VULTUREVTOL)
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_(A_VultureCheck, VULTURECHECK)
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_(A_VultureHover, VULTUREHOVER)
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_(A_VultureBlast, VULTUREBLAST)
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_(A_VultureFly, VULTUREFLY)
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_(A_SkimChase, SKIMCHASE)
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_(A_SkullAttack, SKULLATTACK)
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_(A_LobShot, LOBSHOT)
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@ -224,16 +216,10 @@ _(A_Boss5MakeItRain, BOSS5MAKEITRAIN)
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_(A_Boss5MakeJunk, BOSS5MAKEJUNK)
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_(A_LookForBetter, LOOKFORBETTER)
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_(A_Boss5BombExplode, BOSS5BOMBEXPLODE)
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_(A_TNTExplode, TNTEXPLODE)
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_(A_DebrisRandom, DEBRISRANDOM)
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_(A_TrainCameo, TRAINCAMEO)
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_(A_TrainCameo2, TRAINCAMEO2)
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_(A_CanarivoreGas, CANARIVOREGAS)
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_(A_KillSegments, KILLSEGMENTS)
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_(A_SnapperSpawn, SNAPPERSPAWN)
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_(A_SnapperThinker, SNAPPERTHINKER)
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_(A_SaloonDoorSpawn, SALOONDOORSPAWN)
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_(A_MinecartSparkThink, MINECARTSPARKTHINK)
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_(A_ModuloToState, MODULOTOSTATE)
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_(A_LavafallRocks, LAVAFALLROCKS)
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_(A_LavafallLava, LAVAFALLLAVA)
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@ -34,7 +34,6 @@ _(POINTY) // Pointy
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_(POINTYBALL) // Pointy Ball
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_(ROBOHOOD) // Robo-Hood
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_(FACESTABBER) // Castlebot Facestabber
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_(FACESTABBERSPEAR) // Castlebot Facestabber spear aura
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_(EGGGUARD) // Egg Guard
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_(EGGSHIELD) // Egg Guard's shield
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_(GSNAPPER) // Green Snapper
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@ -348,7 +347,6 @@ _(CEZPOLE1) // Pole (with red banner)
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_(CEZPOLE2) // Pole (with blue banner)
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_(CEZBANNER1) // Banner (red)
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_(CEZBANNER2) // Banner (blue)
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_(PINETREE) // Pine Tree
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_(CEZBUSH1) // Bush 1
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_(CEZBUSH2) // Bush 2
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_(CANDLE) // Candle
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@ -367,42 +365,10 @@ _(BRAMBLES) // Brambles
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// Arid Canyon Scenery
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_(BIGTUMBLEWEED)
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_(LITTLETUMBLEWEED)
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_(CACTI1) // Tiny Red Flower Cactus
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_(CACTI2) // Small Red Flower Cactus
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_(CACTI3) // Tiny Blue Flower Cactus
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_(CACTI4) // Small Blue Flower Cactus
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_(CACTI5) // Prickly Pear
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_(CACTI6) // Barrel Cactus
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_(CACTI7) // Tall Barrel Cactus
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_(CACTI8) // Armed Cactus
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_(CACTI9) // Ball Cactus
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_(CACTI10) // Tiny Cactus
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_(CACTI11) // Small Cactus
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_(CACTITINYSEG) // Tiny Cactus Segment
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_(CACTISMALLSEG) // Small Cactus Segment
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_(ARIDSIGN_CAUTION) // Caution Sign
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_(ARIDSIGN_CACTI) // Cacti Sign
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_(ARIDSIGN_SHARPTURN) // Sharp Turn Sign
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_(OILLAMP)
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_(TNTBARREL)
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_(PROXIMITYTNT)
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_(DUSTDEVIL)
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_(DUSTLAYER)
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_(ARIDDUST)
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_(MINECART)
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_(MINECARTSEG)
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_(MINECARTSPAWNER)
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_(MINECARTEND)
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_(MINECARTENDSOLID)
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_(MINECARTSIDEMARK)
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_(MINECARTSPARK)
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_(SALOONDOOR)
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_(SALOONDOORCENTER)
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_(TRAINCAMEOSPAWNER)
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_(TRAINSEG)
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_(TRAINDUSTSPAWNER)
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_(TRAINSTEAMSPAWNER)
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_(MINECARTSWITCHPOINT)
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_(CACTI1)
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_(CACTI2)
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_(CACTI3)
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_(CACTI4)
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// Red Volcano Scenery
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_(FLAMEJET)
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@ -991,8 +957,8 @@ _(CDTREEA)
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_(CDTREEB)
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// Daytona Speedway
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_(DAYTONAPINETREE)
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_(DAYTONAPINETREE_SIDE)
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_(PINETREE)
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_(PINETREE_SIDE)
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// Egg Zeppelin
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_(EZZPROPELLER)
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@ -239,21 +239,6 @@ _(CABR) // Brambles
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_(BTBL) // Big tumbleweed
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_(STBL) // Small tumbleweed
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_(CACT) // Cacti
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_(WWSG) // Caution Sign
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_(WWS2) // Cacti Sign
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_(WWS3) // Sharp Turn Sign
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_(OILL) // Oil lamp
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_(OILF) // Oil lamp flare
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_(BARR) // TNT barrel
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_(REMT) // TNT proximity shell
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_(TAZD) // Dust devil
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_(ADST) // Arid dust
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_(MCRT) // Minecart
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_(MCSP) // Minecart spark
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_(SALD) // Saloon door
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_(TRAE) // Train cameo locomotive
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_(TRAI) // Train cameo wagon
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_(STEA) // Train steam
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// Red Volcano Scenery
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_(FLME) // Flame jet
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@ -258,12 +258,11 @@ _(POINTYBALL1)
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// Robo-Hood
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_(ROBOHOOD_LOOK)
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_(ROBOHOOD_STAND)
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_(ROBOHOOD_FIRE1)
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_(ROBOHOOD_FIRE2)
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_(ROBOHOOD_JUMP1)
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_(ROBOHOOD_STND)
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_(ROBOHOOD_SHOOT)
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_(ROBOHOOD_JUMP)
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_(ROBOHOOD_JUMP2)
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_(ROBOHOOD_JUMP3)
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_(ROBOHOOD_FALL)
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// Castlebot Facestabber
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_(FACESTABBER_STND1)
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@ -276,11 +275,6 @@ _(FACESTABBER_CHARGE1)
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_(FACESTABBER_CHARGE2)
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_(FACESTABBER_CHARGE3)
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_(FACESTABBER_CHARGE4)
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_(FACESTABBER_PAIN)
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_(FACESTABBER_DIE1)
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_(FACESTABBER_DIE2)
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_(FACESTABBER_DIE3)
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_(FACESTABBERSPEAR)
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// Egg Guard
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_(EGGGUARD_STND)
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@ -298,7 +292,6 @@ _(EGGGUARD_RUN4)
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// Egg Shield for Egg Guard
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_(EGGSHIELD)
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_(EGGSHIELDBREAK)
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// Green Snapper
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_(SNAPPER_SPAWN)
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@ -1373,7 +1366,8 @@ _(CANNONBALL1)
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// Arrow
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_(ARROW)
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_(ARROWBONK)
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_(ARROWUP)
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_(ARROWDOWN)
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// Glaregoyle Demon fire
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_(DEMONFIRE)
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@ -1561,7 +1555,6 @@ _(CEZFLOWER)
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_(CEZPOLE)
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_(CEZBANNER1)
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_(CEZBANNER2)
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_(PINETREE)
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_(CEZBUSH1)
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_(CEZBUSH2)
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_(CANDLE)
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@ -1605,100 +1598,6 @@ _(CACTI1)
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_(CACTI2)
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_(CACTI3)
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_(CACTI4)
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_(CACTI5)
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_(CACTI6)
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_(CACTI7)
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_(CACTI8)
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_(CACTI9)
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_(CACTI10)
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_(CACTI11)
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_(CACTITINYSEG)
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_(CACTISMALLSEG)
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// Warning signs
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_(ARIDSIGN_CAUTION)
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_(ARIDSIGN_CACTI)
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_(ARIDSIGN_SHARPTURN)
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// Oil lamp
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_(OILLAMP)
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_(OILLAMPFLARE)
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// TNT barrel
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_(TNTBARREL_STND1)
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_(TNTBARREL_EXPL1)
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_(TNTBARREL_EXPL2)
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_(TNTBARREL_EXPL3)
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_(TNTBARREL_EXPL4)
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_(TNTBARREL_EXPL5)
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_(TNTBARREL_EXPL6)
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_(TNTBARREL_EXPL7)
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_(TNTBARREL_FLYING)
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// TNT proximity shell
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_(PROXIMITY_TNT)
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_(PROXIMITY_TNT_TRIGGER1)
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_(PROXIMITY_TNT_TRIGGER2)
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_(PROXIMITY_TNT_TRIGGER3)
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_(PROXIMITY_TNT_TRIGGER4)
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_(PROXIMITY_TNT_TRIGGER5)
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_(PROXIMITY_TNT_TRIGGER6)
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_(PROXIMITY_TNT_TRIGGER7)
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_(PROXIMITY_TNT_TRIGGER8)
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_(PROXIMITY_TNT_TRIGGER9)
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_(PROXIMITY_TNT_TRIGGER10)
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_(PROXIMITY_TNT_TRIGGER11)
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_(PROXIMITY_TNT_TRIGGER12)
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_(PROXIMITY_TNT_TRIGGER13)
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_(PROXIMITY_TNT_TRIGGER14)
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_(PROXIMITY_TNT_TRIGGER15)
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_(PROXIMITY_TNT_TRIGGER16)
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_(PROXIMITY_TNT_TRIGGER17)
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_(PROXIMITY_TNT_TRIGGER18)
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_(PROXIMITY_TNT_TRIGGER19)
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_(PROXIMITY_TNT_TRIGGER20)
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_(PROXIMITY_TNT_TRIGGER21)
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_(PROXIMITY_TNT_TRIGGER22)
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_(PROXIMITY_TNT_TRIGGER23)
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// Dust devil
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_(DUSTDEVIL)
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_(DUSTLAYER1)
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_(DUSTLAYER2)
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_(DUSTLAYER3)
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_(DUSTLAYER4)
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_(DUSTLAYER5)
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_(ARIDDUST1)
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_(ARIDDUST2)
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_(ARIDDUST3)
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// Minecart
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_(MINECART_IDLE)
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_(MINECART_DTH1)
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_(MINECARTEND)
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_(MINECARTSEG_FRONT)
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_(MINECARTSEG_BACK)
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_(MINECARTSEG_LEFT)
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_(MINECARTSEG_RIGHT)
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_(MINECARTSIDEMARK1)
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_(MINECARTSIDEMARK2)
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_(MINECARTSPARK)
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// Saloon door
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_(SALOONDOOR)
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_(SALOONDOORCENTER)
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// Train cameo
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_(TRAINCAMEOSPAWNER_1)
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_(TRAINCAMEOSPAWNER_2)
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_(TRAINCAMEOSPAWNER_3)
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_(TRAINCAMEOSPAWNER_4)
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_(TRAINCAMEOSPAWNER_5)
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_(TRAINPUFFMAKER)
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// Train
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_(TRAINDUST)
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_(TRAINSTEAM)
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// Flame jet
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_(FLAMEJETSTND)
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@ -4056,8 +3955,8 @@ _(CDTREEASP)
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_(CDTREEBSP)
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// Daytona Speedway
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_(DAYTONAPINETREE)
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_(DAYTONAPINETREE_SIDE)
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_(PINETREE)
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_(PINETREE_SIDE)
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// Egg Zeppelin
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_(EZZPROPELLER)
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1021
src/p_enemy.c
1021
src/p_enemy.c
File diff suppressed because it is too large
Load diff
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@ -761,6 +761,40 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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S_StartSound(toucher, sfx_hoop3);
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return;
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case MT_EGGSHIELD:
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{
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fixed_t touchx, touchy, touchspeed;
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angle_t angle;
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if (P_AproxDistance(toucher->x-special->x, toucher->y-special->y) >
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P_AproxDistance((toucher->x-toucher->momx)-special->x, (toucher->y-toucher->momy)-special->y))
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{
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touchx = toucher->x + toucher->momx;
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touchy = toucher->y + toucher->momy;
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}
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else
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{
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touchx = toucher->x;
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touchy = toucher->y;
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}
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angle = R_PointToAngle2(special->x, special->y, touchx, touchy) - special->angle;
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touchspeed = P_AproxDistance(toucher->momx, toucher->momy);
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// Blocked by the shield?
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if (!(angle > ANGLE_90 && angle < ANGLE_270))
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{
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toucher->momx = P_ReturnThrustX(special, special->angle, touchspeed);
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toucher->momy = P_ReturnThrustY(special, special->angle, touchspeed);
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toucher->momz = -toucher->momz;
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// Play a bounce sound?
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S_StartSound(toucher, special->info->painsound);
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return;
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}
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}
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return;
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case MT_BIGTUMBLEWEED:
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case MT_LITTLETUMBLEWEED:
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if (toucher->momx || toucher->momy)
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@ -1549,13 +1583,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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target->fuse = TICRATE;
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break;
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case MT_MINECART:
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A_Scream(target);
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target->momx = target->momy = target->momz = 0;
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if (target->target && target->target->health)
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P_KillMobj(target->target, target, source, DMG_NORMAL);
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break;
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case MT_PLAYER:
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if (damagetype != DMG_SPECTATOR)
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{
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25
src/p_mobj.c
25
src/p_mobj.c
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@ -2328,9 +2328,9 @@ boolean P_ZMovement(mobj_t *mo)
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if (!mo->player && P_CheckDeathPitCollide(mo))
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{
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if (mo->flags & MF_ENEMY || mo->flags & MF_BOSS || mo->type == MT_MINECART)
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if (mo->flags & MF_ENEMY || mo->flags & MF_BOSS)
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{
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// Kill enemies, bosses and minecarts that fall into death pits.
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// Kill enemies and bosses.
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if (mo->health)
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{
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P_KillMobj(mo, NULL, NULL, DMG_NORMAL);
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@ -8487,7 +8487,7 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
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static boolean P_FuseThink(mobj_t *mobj)
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{
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if (mobj->type == MT_SNAPPER_HEAD || mobj->type == MT_SNAPPER_LEG || mobj->type == MT_MINECARTSEG)
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if (mobj->type == MT_SNAPPER_HEAD || mobj->type == MT_SNAPPER_LEG)
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mobj->renderflags ^= RF_DONTDRAW;
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if (mobj->fuse <= TICRATE && (mobj->type == MT_RANDOMITEM || mobj->type == MT_EGGMANITEM || mobj->type == MT_FALLINGROCK))
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@ -9492,21 +9492,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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case MT_FBOMB:
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mobj->flags2 |= MF2_EXPLOSION;
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break;
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case MT_OILLAMP:
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{
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mobj_t* overlay = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
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P_SetTarget(&overlay->target, mobj);
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P_SetMobjState(overlay, S_OILLAMPFLARE);
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break;
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}
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case MT_TNTBARREL:
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mobj->momx = 1; //stack hack
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mobj->flags2 |= MF2_INVERTAIMABLE;
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break;
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case MT_MINECARTEND:
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P_SetTarget(&mobj->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_MINECARTENDSOLID));
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mobj->tracer->angle = mobj->angle + ANGLE_90;
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break;
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||||
case MT_TORCHFLOWER:
|
||||
{
|
||||
mobj_t *fire = P_SpawnMobjFromMobj(mobj, 0, 0, 46*FRACUNIT, MT_FLAME);
|
||||
|
|
@ -9617,7 +9602,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
case MT_RUSTYLAMP_ORANGE:
|
||||
P_SpawnMobj(mobj->x, mobj->y, mobj->z + (69*mobj->scale), MT_MARBLELIGHT);
|
||||
break;
|
||||
case MT_DAYTONAPINETREE:
|
||||
case MT_PINETREE:
|
||||
{
|
||||
angle_t diff = FixedAngle((360/mobj->info->mass)*FRACUNIT);
|
||||
UINT8 i;
|
||||
|
|
@ -9626,7 +9611,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
{
|
||||
angle_t ang = i * diff;
|
||||
mobj_t *side = P_SpawnMobj(mobj->x + FINECOSINE((ang>>ANGLETOFINESHIFT) & FINEMASK),
|
||||
mobj->y + FINESINE((ang>>ANGLETOFINESHIFT) & FINEMASK), mobj->z, MT_DAYTONAPINETREE_SIDE);
|
||||
mobj->y + FINESINE((ang>>ANGLETOFINESHIFT) & FINEMASK), mobj->z, MT_PINETREE_SIDE);
|
||||
side->angle = ang;
|
||||
side->target = mobj;
|
||||
side->threshold = i;
|
||||
|
|
|
|||
|
|
@ -5047,9 +5047,6 @@ static void P_ConvertBinaryLinedefTypes(void)
|
|||
lines[i].args[2] = !!(lines[i].flags & ML_SKEWTD);
|
||||
P_WriteDuplicateText(sides[lines[i].sidenum[0]].text, &lines[i].stringargs[0]);
|
||||
break;
|
||||
case 16: //Minecart parameters
|
||||
lines[i].args[0] = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
|
||||
break;
|
||||
case 20: //PolyObject first line
|
||||
{
|
||||
INT32 check = -1;
|
||||
|
|
@ -7406,12 +7403,6 @@ static void P_ConvertBinaryThingTypes(void)
|
|||
P_WriteConstant(MT_ROCKCRUMBLE1 + id, &mapthings[i].stringargs[0], "Mapthing", i);
|
||||
break;
|
||||
}
|
||||
case 1221: //Minecart saloon door
|
||||
mapthings[i].args[0] = !!(mapthings[i].options & MTF_AMBUSH);
|
||||
break;
|
||||
case 1229: //Minecart switch point
|
||||
mapthings[i].args[0] = !!(mapthings[i].options & MTF_AMBUSH);
|
||||
break;
|
||||
case 1300: //Flame jet (horizontal)
|
||||
case 1301: //Flame jet (vertical)
|
||||
mapthings[i].args[0] = mapthings[i].angle >> 13;
|
||||
|
|
|
|||
Loading…
Reference in a new issue