From 7731e6dc6ba78113a900fe4a19ec24872e37d38b Mon Sep 17 00:00:00 2001 From: NepDisk Date: Sat, 25 Jan 2025 08:03:21 -0500 Subject: [PATCH] Fix Itembox respawning in singleplayer non TA --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index cd26a971c..7957ca226 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1185,7 +1185,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget } - if (cv_itemrespawn.value && (netgame || multiplayer) && !itembreaker) + if (cv_itemrespawn.value && modeattacking == ATTACKING_NONE && !itembreaker) { target->fuse = cv_itemrespawntime.value*TICRATE + 2; // Random box generation }