Fix Itembox respawning in singleplayer non TA

This commit is contained in:
NepDisk 2025-01-25 08:03:21 -05:00
parent a27f90c717
commit 7731e6dc6b

View file

@ -1185,7 +1185,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
}
if (cv_itemrespawn.value && (netgame || multiplayer) && !itembreaker)
if (cv_itemrespawn.value && modeattacking == ATTACKING_NONE && !itembreaker)
{
target->fuse = cv_itemrespawntime.value*TICRATE + 2; // Random box generation
}