Add z check to glance
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@ -2885,6 +2885,7 @@ static SINT8 K_GlanceAtPlayers(player_t *glancePlayer)
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}
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distance = R_PointToDist2(glancePlayer->mo->x, glancePlayer->mo->y, p->mo->x, p->mo->y);
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distance = R_PointToDist2(0, glancePlayer->mo->z, distance, p->mo->z);
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if (distance > maxdistance)
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{
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