Use 32 instead of maxplayers

This commit is contained in:
NepDisk 2025-03-27 00:13:21 -04:00
parent fa5cf63d83
commit 769f41dba1

View file

@ -10847,7 +10847,9 @@ static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
#if MAXPLAYERS > 32
You should think about modifying the deathmatch starts to take full advantage of this!
#endif
if (mthing->type <= MAXPLAYERS) // Player starts
UINT8 maxplayers = 32;
if (mthing->type <= maxplayers) // Player starts
{
// save spots for respawning in network games
if (!metalrecording)
@ -10866,7 +10868,7 @@ static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
}
else if (mthing->type == 34) // Red CTF starts
{
if (numredctfstarts < MAXPLAYERS)
if (numredctfstarts < maxplayers)
{
redctfstarts[numredctfstarts] = mthing;
mthing->type = 0;
@ -10876,7 +10878,7 @@ static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
}
else if (mthing->type == 35) // Blue CTF starts
{
if (numbluectfstarts < MAXPLAYERS)
if (numbluectfstarts < maxplayers)
{
bluectfstarts[numbluectfstarts] = mthing;
mthing->type = 0;