Merge branch 'next' into gyrostuff

This commit is contained in:
minenice55 2026-04-05 22:49:12 +02:00
commit 75c6c21f91
10 changed files with 88 additions and 50 deletions

View file

@ -810,12 +810,14 @@ static void COM_Echo_f(void)
static void COM_CEcho_f(void)
{
size_t i;
char cechotext[1024] = "";
char cechotext[1024];
for (i = 1; i < COM_Argc(); i++)
strlcpy(cechotext, COM_Argc() > 1 ? COM_Argv(1) : "", sizeof(cechotext));
for (i = 2; i < COM_Argc(); i++)
{
strlcpy(cechotext, COM_Argv(i), sizeof(cechotext)-1);
strlcpy(cechotext, " ", sizeof(cechotext)-1);
strlcat(cechotext, " ", sizeof(cechotext));
strlcat(cechotext, COM_Argv(i), sizeof(cechotext));
}
HU_DoCEcho(cechotext);

View file

@ -2034,13 +2034,20 @@ boolean G_Responder(event_t *ev)
return false;
}
if (gamestate == GS_LEVEL)
if (Playing())
{
// If you're playing, chat is real.
// Neatly sidesteps a class of bugs where whenever we add a
// new gamestate accessible in netplay, chat was console-only.
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
}
if (gamestate == GS_LEVEL)
{
if (AM_Responder(ev))
return true; // automap ate it
// map the event (key/mouse/joy) to a gamecontrol
@ -2056,12 +2063,6 @@ boolean G_Responder(event_t *ev)
}
else if (gamestate == GS_CUTSCENE)
{
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
if (F_CutsceneResponder(ev))
{
D_StartTitle();
@ -2070,12 +2071,6 @@ boolean G_Responder(event_t *ev)
}
else if (gamestate == GS_CREDITS) // todo: keep ending here?
{
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
if (F_CreditResponder(ev))
{
// Skip credits for everyone
@ -2088,12 +2083,6 @@ boolean G_Responder(event_t *ev)
}
else if (gamestate == GS_BLANCREDITS)
{
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
if (F_CreditResponder(ev))
{
// Skip credits for everyone
@ -2106,12 +2095,6 @@ boolean G_Responder(event_t *ev)
}
else if (gamestate == GS_SECRETCREDITS)
{
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
if (F_CreditResponder(ev))
{
// Skip credits for everyone
@ -2122,12 +2105,6 @@ boolean G_Responder(event_t *ev)
return true;
}
}
else if (gamestate == GS_INTERMISSION || gamestate == GS_VOTING || gamestate == GS_EVALUATION)
if (HU_Responder(ev))
{
hu_keystrokes = true;
return true; // chat ate the event
}
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown

View file

@ -1099,7 +1099,28 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
t1Condition = (t1->scale > t2->scale + (mapobjectscale/8));
t2Condition = (t2->scale > t1->scale + (mapobjectscale/8));
// Merritt suggestion: ONLY make Alt. Shrink squish/flipover interactions happen if and only
// if the crushing player doesn't have an S-Monitor active
if (t1Condition && (t1->player && t1->player->smonitortimer) && (t2->player && K_IsAltShrunk(t2->player)))
{
// t1Condition: t1's player has an S-Monitor, don't do squat
// Extend some mercy to the players phasing through one another
t1->player->justbumped = 6;
t2->player->justbumped = 6;
return false;
}
if (t2Condition && (t2->player && t2->player->smonitortimer) && (t1->player && K_IsAltShrunk(t1->player)))
{
// t2Condition: t2's player has an S-Monitor, don't do squat
// Extend some mercy to the players phasing through one another
t1->player->justbumped = 6;
t2->player->justbumped = 6;
return false;
}
if ((t1Condition == true || flameT1 == true) && (t2Condition == true || flameT2 == true))
{
return false;

View file

@ -7296,7 +7296,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|| player->squishedtimer != 0
|| player->flipovertimer != 0)
{
if (!player->flipovertimer && ( player->spinouttype & KSPIN_IFRAMES ) == 0)
if ((player->spinouttimer || player->wipeoutslow) && ( player->spinouttype & KSPIN_IFRAMES ) == 0)
player->flashing = 0;
else
player->flashing = K_GetKartFlashing(player);

View file

@ -366,8 +366,9 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
INT32 P_FloorPicAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover);
boolean P_CheckDeathPitCollide(mobj_t *mo);
boolean P_CheckDeathPitCollide(const mobj_t *mo);
boolean P_CheckSolidLava(ffloor_t *rover);
boolean P_CheckDeathPitFOFs(const mobj_t *mo);
void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motype);
mobj_t *P_SpawnMobjFromMobjUnscaled(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zofs, mobjtype_t type);

View file

@ -2162,7 +2162,7 @@ void P_RingZMovement(mobj_t *mo)
}
}
boolean P_CheckDeathPitCollide(mobj_t *mo)
boolean P_CheckDeathPitCollide(const mobj_t *mo)
{
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
@ -2197,6 +2197,25 @@ boolean P_CheckSolidLava(ffloor_t *rover)
return false;
}
boolean P_CheckDeathPitFOFs(const mobj_t *mo)
{
if (P_CheckDeathPitCollide(mo))
return true;
const sector_t *sector = mo->subsector->sector;
for (ffloor_t *rover = sector->ffloors; rover != NULL; rover = rover->next)
{
// i... think these are the right checks?
if (rover->fofflags & FOF_EXISTS
&& rover->master->frontsector->damagetype == SD_DEATHPIT
&& P_IsMobjTouching3DFloor(mo, rover, sector))
return true;
}
return false;
}
//
// P_ZMovement
// Returns false if the mobj was killed/exploded/removed, true otherwise.
@ -2440,7 +2459,8 @@ boolean P_ZMovement(mobj_t *mo)
;
else if (mo->type == MT_PLAYER) // only DEAD players
{
mom.z = -4*mom.z/5;
if (!P_CheckDeathPitFOFs(mo))
mom.z = -4*mom.z/5;
mo->flags |= MF_NOCLIPHEIGHT; // fall through floor next time
}
else if (mo->flags & MF_MISSILE)
@ -3015,7 +3035,8 @@ boolean P_SceneryZMovement(mobj_t *mo)
if (mo->type == MT_KART_TIRE)
{
mo->momz = -mo->momz;
if (!P_CheckDeathPitFOFs(mo))
mo->momz = -mo->momz;
mo->flags |= MF_NOCLIPHEIGHT;
}
else if (g_tm.floorthing)

View file

@ -6166,6 +6166,14 @@ static void P_ConvertBinaryLinedefTypes(void)
}
P_WriteDuplicateText(sides[lines[i].sidenum[0]].text, &lines[i].stringargs[0]);
break;
case 415: //Run script
if (strlen(G_BuildMapName(gamemap)) != 5)
break; // good enough check methinks
INT32 scrnum = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS;
if (scrnum < 0 || scrnum > 999)
scrnum = 0;
P_WriteDuplicateText(va("SCR%s%03u", G_BuildMapName(gamemap) + 3, scrnum), &lines[i].stringargs[0]);
break;
case 416: //Start adjustable flickering light
case 417: //Start adjustable pulsating light
case 602: //Adjustable pulsating light

View file

@ -3007,7 +3007,15 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha
if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0)
CONS_Debug(DBG_SETUP, "Line type 415 Executor: script lump %s not found/not valid.\n", stringargs[0]);
else
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
{
void *lump = W_CacheLumpNum(lumpnum, PU_CACHE);
size_t len = W_LumpLength(lumpnum);
char *text = Z_Malloc(len + 1, PU_CACHE, NULL);
memcpy(text, lump, len);
text[len] = '\0';
COM_BufInsertText(text);
Z_Free(text);
}
}
break;
@ -4611,19 +4619,19 @@ void P_SetupSignExit(player_t *player)
}
}
static boolean P_IsMobjTouchingPlane(mobj_t *mo, sector_t *sec, fixed_t floorz, fixed_t ceilingz)
static boolean P_IsMobjTouchingPlane(const mobj_t *mo, const sector_t *sec, fixed_t floorz, fixed_t ceilingz)
{
boolean floorallowed = ((sec->flags & MSF_FLIPSPECIAL_FLOOR) && ((sec->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->z == floorz));
boolean ceilingallowed = ((sec->flags & MSF_FLIPSPECIAL_CEILING) && ((sec->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || (mo->eflags & MFE_VERTICALFLIP)) && (mo->z + mo->height == ceilingz));
return (floorallowed || ceilingallowed);
}
boolean P_IsMobjTouchingSectorPlane(mobj_t *mo, sector_t *sec)
boolean P_IsMobjTouchingSectorPlane(const mobj_t *mo, const sector_t *sec)
{
return P_IsMobjTouchingPlane(mo, sec, P_GetSpecialBottomZ(mo, sec, sec), P_GetSpecialTopZ(mo, sec, sec));
}
boolean P_IsMobjTouching3DFloor(mobj_t *mo, ffloor_t *fof, sector_t *sec)
boolean P_IsMobjTouching3DFloor(const mobj_t *mo, const ffloor_t *fof, const sector_t *sec)
{
fixed_t topheight = P_GetSpecialTopZ(mo, sectors + fof->secnum, sec);
fixed_t bottomheight = P_GetSpecialBottomZ(mo, sectors + fof->secnum, sec);
@ -4641,7 +4649,7 @@ boolean P_IsMobjTouching3DFloor(mobj_t *mo, ffloor_t *fof, sector_t *sec)
}
}
boolean P_IsMobjTouchingPolyobj(mobj_t *mo, polyobj_t *po, sector_t *polysec)
boolean P_IsMobjTouchingPolyobj(const mobj_t *mo, const polyobj_t *po, const sector_t *polysec)
{
if (!(po->flags & POF_TESTHEIGHT)) // Don't do height checking
return true;

View file

@ -627,9 +627,9 @@ boolean P_AllowFriction(mobj_t *mobj);
void P_SetupSignExit(player_t *player);
boolean P_IsMobjTouchingSectorPlane(mobj_t *mo, sector_t *sec);
boolean P_IsMobjTouching3DFloor(mobj_t *mo, ffloor_t *ffloor, sector_t *sec);
boolean P_IsMobjTouchingPolyobj(mobj_t *mo, polyobj_t *po, sector_t *polysec);
boolean P_IsMobjTouchingSectorPlane(const mobj_t *mo, const sector_t *sec);
boolean P_IsMobjTouching3DFloor(const mobj_t *mo, const ffloor_t *ffloor, const sector_t *sec);
boolean P_IsMobjTouchingPolyobj(const mobj_t *mo, const polyobj_t *po, const sector_t *polysec);
void P_SwitchWeather(preciptype_t newWeather);

View file

@ -1455,7 +1455,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean fromAir)
clipmomz = !(P_CheckDeathPitCollide(player->mo));
if (player->airtime > 10 && player->prevonground == false && fromAir == true && clipmomz == true)
if (player->airtime > 10 && player->prevonground == false && fromAir == true && !P_CheckDeathPitFOFs(player->mo))
{
K_SpawnSplashForMobj(player->mo, abs(player->mo->momz));
}