why are there {}
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1 changed files with 2 additions and 2 deletions
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@ -139,8 +139,8 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
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else
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thing->player->viewz = thing->z + thing->player->viewheight;
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{// absolute angle position
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P_SetPlayerAngle(thing->player, angle);}
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// absolute angle position
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P_SetPlayerAngle(thing->player, angle);
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// don't run in place after a teleport
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if (!dontstopmove)
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