From 75296f00fd35e04968a6d1e2010d8b111d063b3c Mon Sep 17 00:00:00 2001 From: GenericHeroGuy Date: Wed, 20 Aug 2025 17:34:30 +0200 Subject: [PATCH] Fix compat skins crashing if the sprites are at the end of the WAD --- src/r_skins.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/r_skins.c b/src/r_skins.c index ac41076bd..bd381d20c 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -503,6 +503,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski *lump += 1; // start after S_SKIN *lastlump = W_CheckNumForNamePwad("S_END",wadnum,*lump); // stop at S_END + *lastlump = min(*lastlump, wadfiles[wadnum]->numlumps); // or end of WAD // old wadding practices die hard -- stop at S_SKIN (or P_SKIN) or S_START if they come before S_END. newlastlump = W_FindNextEmptyInPwad(wadnum,*lump);