Why was newz never used?
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@ -4028,7 +4028,7 @@ void K_SpawnBoostTrail(player_t *player)
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newz -= FixedMul(mobjinfo[MT_SNEAKERTRAIL].height, player->mo->scale);
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}
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flame = P_SpawnMobj(newx, newy, ground, MT_SNEAKERTRAIL);
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flame = P_SpawnMobj(newx, newy, newz, MT_SNEAKERTRAIL);
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P_SetTarget(&flame->target, player->mo);
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flame->angle = travelangle;
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