Fix spring off for modded springs
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1 changed files with 3 additions and 2 deletions
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@ -13578,7 +13578,8 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
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mobj->angle = FixedAngle(mthing->angle << FRACBITS);
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}
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if ((mobj->flags & MF_SPRING)
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// Maybe someday.
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/*if ((mobj->flags & MF_SPRING)
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&& mobj->info->damage != 0
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&& mobj->info->mass == 0)
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{
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@ -13586,7 +13587,7 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
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angle_t a = mobj->angle + ANGLE_180;
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mobj->sprxoff = FixedMul(mobj->radius, FINECOSINE(a >> ANGLETOFINESHIFT));
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mobj->spryoff = FixedMul(mobj->radius, FINESINE(a >> ANGLETOFINESHIFT));
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}
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}*/
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mobj->pitch = FixedAngle(mthing->pitch << FRACBITS);
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mobj->roll = FixedAngle(mthing->roll << FRACBITS);
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