Subtract texture angle from speedpad TERRAIN
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1 changed files with 4 additions and 4 deletions
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@ -544,22 +544,22 @@ void K_ProcessTerrainEffect(mobj_t *mo)
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{
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if (player->mo->ceilingrover != NULL)
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{
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thrustAngle += *player->mo->ceilingrover->bottomangle;
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thrustAngle -= *player->mo->ceilingrover->bottomangle;
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}
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else
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{
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thrustAngle += player->mo->subsector->sector->ceilingpic_angle;
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thrustAngle -= player->mo->subsector->sector->ceilingpic_angle;
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}
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}
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else
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{
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if (player->mo->floorrover != NULL)
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{
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thrustAngle += *player->mo->floorrover->topangle;
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thrustAngle -= *player->mo->floorrover->topangle;
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}
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else
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{
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thrustAngle += player->mo->subsector->sector->floorpic_angle;
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thrustAngle -= player->mo->subsector->sector->floorpic_angle;
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}
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}
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