Subtract texture angle from speedpad TERRAIN

This commit is contained in:
James R 2022-10-26 19:59:15 -07:00 committed by NepDisk
parent c93034437c
commit 709f7203d5

View file

@ -544,22 +544,22 @@ void K_ProcessTerrainEffect(mobj_t *mo)
{
if (player->mo->ceilingrover != NULL)
{
thrustAngle += *player->mo->ceilingrover->bottomangle;
thrustAngle -= *player->mo->ceilingrover->bottomangle;
}
else
{
thrustAngle += player->mo->subsector->sector->ceilingpic_angle;
thrustAngle -= player->mo->subsector->sector->ceilingpic_angle;
}
}
else
{
if (player->mo->floorrover != NULL)
{
thrustAngle += *player->mo->floorrover->topangle;
thrustAngle -= *player->mo->floorrover->topangle;
}
else
{
thrustAngle += player->mo->subsector->sector->floorpic_angle;
thrustAngle -= player->mo->subsector->sector->floorpic_angle;
}
}