This is beyond dumb but what can you do.
Please remove this crap when we multithread netupdate please...
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@ -4830,6 +4830,9 @@ static void HWR_ProjectSprite(mobj_t *thing)
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interpmobjstate_t interp = {0};
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mobj_t *interptarg;
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if (G_GamestateUsesLevel() == false)
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return;
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if (!thing)
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return;
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