[PATCH] Fix models causing an overflow
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1 changed files with 7 additions and 2 deletions
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@ -599,7 +599,10 @@ modelfound:
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void HWR_AddPlayerModel(int skin) // For skins that were added after startup
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{
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FILE *f;
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char name[24], filename[32];
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char name[26], filename[32];
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// name[24] is used to check for names in the models.dat file that match with sprites or player skins
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// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
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// PLAYERMODELPREFIX is 6 characters long
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float scale, offset;
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size_t prefixlen;
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@ -655,10 +658,12 @@ playermodelfound:
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void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after startup
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{
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FILE *f;
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char name[26], filename[32];
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// name[24] is used to check for names in the models.dat file that match with sprites or player skins
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// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
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// PLAYERMODELPREFIX is 6 characters long
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char name[24], filename[32];
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float scale, offset;
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if (nomd2s)
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