Don't sink cam on exiting players
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1 changed files with 4 additions and 2 deletions
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@ -1820,7 +1820,8 @@ static void K_DoHyudoroSteal(player_t *player)
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K_AddItemRollToList((INT32)(player - players), KITEM_KITCHENSINK, 1);
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// Woah this could be big, lets get the inside scoop...
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K_DirectorForceSwitch(player - players, 1);
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if (!player->exiting)
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K_DirectorForceSwitch(player - players, 1);
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return;
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}
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else if ((gametype == GT_RACE && player->position == 1) || numplayers == 0) // No-one can be stolen from? Oh well...
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@ -2566,7 +2567,8 @@ void K_PlayerItemThink(player_t *player, boolean onground)
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K_BotResetItemConfirm(player, false);
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// Woah this could be big, lets get the inside scoop...
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K_DirectorForceSwitch(player - players, 1);
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if (!player->exiting)
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K_DirectorForceSwitch(player - players, 1);
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}
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else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->itemflags & IF_ITEMOUT)) // Sink thrown
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{
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