Comment it out since it freezes the game lol

This commit is contained in:
NepDisk 2024-10-16 21:44:57 -04:00
parent cbb4fe8aa5
commit 6f0035f18a

View file

@ -155,8 +155,8 @@ Environment::Environment()
addFuncDataACS0( 300, addCallFunc(CallFunc_CountEnemies));
addFuncDataACS0( 301, addCallFunc(CallFunc_CountPushables));
addFuncDataACS0( 302, addCallFunc(CallFunc_PlaceHolder));
addFuncDataACS0( 303, addCallFunc(CallFunc_PlaceHolder));
/*addFuncDataACS0( 302, addCallFunc(CallFunc_PlaceHolder));
addFuncDataACS0( 303, addCallFunc(CallFunc_PlaceHolder));*/
addFuncDataACS0( 304, addCallFunc(CallFunc_PlayerSkin));
addFuncDataACS0( 305, addCallFunc(CallFunc_GetObjectDye));
@ -175,7 +175,7 @@ Environment::Environment()
addFuncDataACS0( 316, addCallFunc(CallFunc_PositionStart));
addFuncDataACS0( 317, addCallFunc(CallFunc_FreePlay));
addFuncDataACS0( 318, addCallFunc(CallFunc_PlaceHolder));
//addFuncDataACS0( 318, addCallFunc(CallFunc_PlaceHolder));
addFuncDataACS0( 319, addCallFunc(CallFunc_PlayerLosing));
addFuncDataACS0( 320, addCallFunc(CallFunc_PlayerExiting));
@ -191,7 +191,7 @@ Environment::Environment()
addFuncDataACS0( 509, addCallFunc(CallFunc_MusicStopAll));
addFuncDataACS0( 510, addCallFunc(CallFunc_MusicRemap));
addFuncDataACS0( 511, addCallFunc(CallFunc_PlaceHolder));
/*addFuncDataACS0( 511, addCallFunc(CallFunc_PlaceHolder));
addFuncDataACS0( 512, addCallFunc(CallFunc_PlaceHolder));
addFuncDataACS0( 600, addCallFunc(CallFunc_PlaceHolder));
@ -204,7 +204,7 @@ Environment::Environment()
addFuncDataACS0( 700, addCallFunc(CallFunc_PlaceHolder));
addFuncDataACS0( 701, addCallFunc(CallFunc_PlaceHolder));
addFuncDataACS0( 702, addCallFunc(CallFunc_PlaceHolder));
addFuncDataACS0( 703, addCallFunc(CallFunc_PlaceHolder));
addFuncDataACS0( 703, addCallFunc(CallFunc_PlaceHolder));*/
}
ACSVM::Thread *Environment::allocThread()