Merge branch 'blankart-dev' into AirDrop

This commit is contained in:
NepDisk 2025-09-21 20:53:34 -04:00
commit 6d20c8fcbf
11 changed files with 241 additions and 100 deletions

View file

@ -1424,6 +1424,10 @@ static void SendAskInfo(INT32 node)
serverelem_t serverlist[MAXSERVERLIST];
UINT32 serverlistcount = 0;
UINT32 serverlistultimatecount = 0;
static boolean resendserverlistnode[MAXNETNODES];
static tic_t serverlistepoch;
static void SL_ClearServerList(INT32 connectedserver)
{
@ -1436,6 +1440,7 @@ static void SL_ClearServerList(INT32 connectedserver)
serverlist[i].node = 0;
}
serverlistcount = 0;
memset(resendserverlistnode, 0, sizeof resendserverlistnode);
M_UpdateNumServerPages();
}
@ -1453,6 +1458,8 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
{
UINT32 i;
resendserverlistnode[node] = false;
// search if not already on it
i = SL_SearchServer(node);
if (i == UINT32_MAX)
@ -1493,6 +1500,8 @@ void CL_QueryServerList (msg_server_t *server_list)
CL_UpdateServerList();
serverlistepoch = I_GetTime();
for (i = 0; server_list[i].header.buffer[0]; i++)
{
// Make sure MS version matches our own, to
@ -1505,19 +1514,42 @@ void CL_QueryServerList (msg_server_t *server_list)
if (node == -1)
break; // no more node free
SendAskInfo(node);
// Force close the connection so that servers can't eat
// up nodes forever if we never get a reply back from them
// (usually when they've not forwarded their ports).
//
// Don't worry, we'll get in contact with the working
// servers again when they send SERVERINFO to us later!
//
// (Note: as a side effect this probably means every
// server in the list will probably be using the same node (e.g. node 1),
// not that it matters which nodes they use when
// the connections are closed afterwards anyway)
// -- Monster Iestyn 12/11/18
Net_CloseConnection(node|FORCECLOSE);
resendserverlistnode[node] = true;
// Leave this node open. It'll be closed if the
// request times out (CL_TimeoutServerList).
}
}
serverlistultimatecount = i;
}
#define SERVERLISTRESENDRATE NEWTICRATE
void CL_TimeoutServerList(void)
{
if (netgame && serverlistultimatecount > serverlistcount)
{
const tic_t timediff = I_GetTime() - serverlistepoch;
const tic_t timetoresend = timediff % SERVERLISTRESENDRATE;
const boolean timedout = timediff > connectiontimeout;
if (timedout || (timediff > 0 && timetoresend == 0))
{
INT32 node;
for (node = 1; node < MAXNETNODES; ++node)
{
if (resendserverlistnode[node])
{
if (timedout)
Net_CloseConnection(node|FORCECLOSE);
else
SendAskInfo(node);
}
}
if (timedout)
serverlistultimatecount = serverlistcount;
}
}
}

View file

@ -425,6 +425,7 @@ struct serverelem_t
extern serverelem_t serverlist[MAXSERVERLIST];
extern UINT32 serverlistcount;
extern UINT32 serverlistultimatecount;
extern INT32 mapchangepending;
// Points inside doomcom
@ -569,6 +570,7 @@ void CL_ClearPlayer(INT32 playernum);
void CL_RemovePlayer(INT32 playernum, kickreason_t reason);
void CL_QueryServerList(msg_server_t *list);
void CL_UpdateServerList(void);
void CL_TimeoutServerList(void);
// Is there a game running
boolean Playing(void);

View file

@ -90,7 +90,7 @@
#define ASSET_HASH_TEXTURES_KART 0xb4211b2f32b6a291
#define ASSET_HASH_CHARS_KART 0x1e68a3e01aa5c68b
#define ASSET_HASH_MAPS_KART 0x38558ed00da41ce9
#define ASSET_HASH_MAIN_PK3 0xeaa452402eb0fcc9
#define ASSET_HASH_MAIN_PK3 0xbc84ba70b57f39b4
#define ASSET_HASH_MAPPATCH_PK3 0xb15b03c61e08d93b
#define ASSET_HASH_BONUSCHARS_KART 0x60e6f13d822a7461
#ifdef USE_PATCH_FILE

View file

@ -534,7 +534,8 @@ consvar_t cv_kartusepwrlv = CVAR_INIT ("kartusepwrlv", "Yes", CV_NETVAR, CV_YesN
consvar_t cv_kartpurpledrift = CVAR_INIT ("kartpurpledrift", "No", CV_NETVAR, CV_YesNo, KartPurpleDrift_OnChange);
consvar_t cv_kartbumpspark = CVAR_INIT ("kartbumpspark", "Yes", CV_NETVAR, CV_YesNo, NULL);
static CV_PossibleValue_t bumpspark_cons_t[] = {{0, "Off"}, {1, "Remove Charge Only"}, {2, "On"}, {0, NULL}};
consvar_t cv_kartbumpspark = CVAR_INIT ("kartbumpspark", "Remove Charge Only", CV_NETVAR, bumpspark_cons_t, NULL);
consvar_t cv_kartbumpspring = CVAR_INIT ("kartbumpspring", "Yes", CV_NETVAR, CV_YesNo, NULL);

View file

@ -6738,6 +6738,12 @@ void K_AirDrop(player_t *player, ticcmd_t *cmd)
}
}
// Returns the bumpspark value as an enum.
INT32 K_GetBumpSpark(void)
{
return max(BUMPSPARK_NONE, min(BUMPSPARK_ALL, (bumpsparktype_t)cv_kartbumpspark.value));
}
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\param player player object passed from P_PlayerThink

View file

@ -347,6 +347,15 @@ void K_AwardScaledPlayerRings(player_t *player, SINT8 mode);
void K_QuiteSaltyHop(player_t *player);
typedef enum
{
BUMPSPARK_NONE = 0,
BUMPSPARK_NOCHARGE,
BUMPSPARK_ALL
} bumpsparktype_t;
INT32 K_GetBumpSpark(void);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -2127,6 +2127,8 @@ void M_Ticker(void)
}
I_unlock_mutex(ms_ServerList_mutex);
#endif
CL_TimeoutServerList();
}
//
@ -6174,10 +6176,6 @@ INT32 MR_Refresh(INT32 choice)
{
(void)choice;
// Display a little "please wait" message.
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, MENUCAPS, "Searching for servers...");
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, MENUCAPS, "Please wait.");
I_OsPolling();
I_UpdateNoBlit();
if (rendermode == render_soft)
@ -6186,102 +6184,162 @@ INT32 MR_Refresh(INT32 choice)
// first page of servers
CV_SetValue(&cv_dummyserverpage, 0);
CL_UpdateServerList();
#ifdef MASTERSERVER
#ifdef HAVE_THREADS
Spawn_masterserver_thread("fetch-servers", Fetch_servers_thread);
#else/*HAVE_THREADS*/
Fetch_servers_thread(NULL);
#endif/*HAVE_THREADS*/
#else/*MASTERSERVER*/
CL_UpdateServerList();
#endif/*MASTERSERVER*/
return true;
}
static void MD_DrawServerCountAndHorizontalBar(void)
{
const char *text;
INT32 radius;
INT32 center = BASEVIDWIDTH/2;
switch (M_GetWaitingMode())
{
case M_WAITING_VERSION:
text = "Checking for updates";
break;
case M_WAITING_SERVERS:
text = "Loading server list";
break;
default:
if (serverlistultimatecount > serverlistcount)
{
text = va("%d/%d servers found%.*s",
serverlistcount,
serverlistultimatecount,
I_GetTime() / NEWTICRATE % 4, "...");
}
else if (serverlistcount > 0)
{
text = va("%d server%s found", serverlistcount, serverlistcount > 1 ? "s" : "");
}
else
{
text = "No servers found";
}
}
radius = V_StringWidth(text, 0) / 2;
V_DrawCenteredString(center, currentMenu->y+28, 0, text);
// Horizontal line!
V_DrawFill(1, currentMenu->y+32, center - radius - 2, 1, 0);
V_DrawFill(center + radius + 2, currentMenu->y+32, BASEVIDWIDTH - 1, 1, 0);
}
static void M_DrawServerLines(INT32 x, INT32 page)
{
UINT16 i;
char gametype[30];
char pwr[13];
INT16 firstserverline = M_GetMenuIndex(MN_MP_CONNECT, "LINE1");
UINT32 serversperpage = M_ServersPerPage(); // server sperpage?
menu_t *conmenu = &menudefs[MN_MP_CONNECT]; // meh, whatever
for (i = 0; i < min(serverlistcount - page * serversperpage, serversperpage); i++)
{
INT32 slindex = i + page * serversperpage;
UINT32 globalflags = ((serverlist[slindex].info.numberofplayer >= serverlist[slindex].info.maxplayer) ? V_TRANSLUCENT : 0)
|((itemOn == firstserverline+i) ? highlightflags : 0)|V_ALLOWLOWERCASE;
// min width is probably like 268px (sorry for shitty formatting)
V_DrawFill(x - 3,
S_LINEY(i) - (i == 0 ? 3 : 0),
268 + 6, (i == 0 ? 15 : 12),
(itemOn == firstserverline+i) ? 153 : ((i & 1) ? 159 : 156)
);
V_DrawString(x, S_LINEY(i), globalflags, serverlist[slindex].info.servername);
V_DrawSmallString(x, S_LINEY(i)+8, globalflags,
va("Ping: %u", (UINT32)LONG(serverlist[slindex].info.time)));
V_DrawSmallString(x+44,S_LINEY(i)+8, globalflags,
va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
sprintf(gametype, "%s (%s)", serverlist[slindex].info.gametypename, kartspeed_cons_t[(serverlist[slindex].info.kartvars & SV_SPEEDMASK)+1].strvalue);
V_DrawSmallString(x+108, S_LINEY(i)+8, globalflags, gametype);
if (serverlist[slindex].info.avgpwrlv == -1)
sprintf(pwr, "PWR.LV: Off");
else if (serverlist[slindex].info.avgpwrlv > 0)
sprintf(pwr, "PWR.LV: %04d", serverlist[slindex].info.avgpwrlv);
else
sprintf(pwr, "PWR.LV: ----");
V_DrawSmallString(x+181, S_LINEY(i)+8, globalflags, pwr);
// Don't use color flags intentionally, the global yellow color will auto override the text color code
if (serverlist[slindex].info.modifiedgame)
V_DrawSmallString(x+228, S_LINEY(i)+8, globalflags, "\x85" "Mod");
if (serverlist[slindex].info.cheatsenabled)
V_DrawSmallString(x+244, S_LINEY(i)+8, globalflags, "\x83" "Cheats");
conmenu->menuitems[i+firstserverline].status &= ~IT_HIDDEN;
}
}
//static float serverlistslidex;
//INT32 oldserverlistpage;
void MD_DrawConnectMenu(void)
{
UINT16 i;
//const char *gt = "Unknown";
//const char *spd = "";
const char *pwr = "----";
INT16 firstserverline = M_GetMenuIndex(MN_MP_CONNECT, "LINE1");
UINT32 serversperpage = M_ServersPerPage(); // server sperpage?
int waiting;
INT32 mservflags = V_ALLOWLOWERCASE;
menu_t *conmenu = &menudefs[MN_MP_CONNECT]; // meh, whatever
for (i = firstserverline; i < firstserverline+serversperpage; i++)
conmenu->menuitems[i].status |= IT_HIDDEN;
if (serverlistcount <= 0)
V_DrawString(currentMenu->x,currentMenu->y+SERVERHEADERHEIGHT, MENUCAPS, "No servers found");
// Did you change the Server Browser address? Have a little reminder.
if (CV_IsSetToDefault(&cv_masterserver))
mservflags = mservflags|highlightflags|V_30TRANS;
else
for (i = 0; i < min(serverlistcount - cv_dummyserverpage.value * serversperpage, serversperpage); i++)
mservflags = mservflags|warningflags;
V_DrawRightAlignedSmallString(BASEVIDWIDTH - currentMenu->x, currentMenu->y+3 + M_GetMenuItem(MN_MP_CONNECT, "REFRESH")->y,
mservflags, va("MS: %s", cv_masterserver.string));
// When switching pages, slide the old page and the
// new page across the screen
/*if (oldserverlistpage != cv_dummyserverpage.value)
{
INT32 slindex = i + cv_dummyserverpage.value * serversperpage;
UINT32 globalflags = ((serverlist[slindex].info.numberofplayer >= serverlist[slindex].info.maxplayer) ? V_TRANSLUCENT : 0)
|((itemOn == firstserverline+i) ? highlightflags : 0)|V_ALLOWLOWERCASE;
const float ease = serverlistslidex / 2.f;
const INT32 offx = serverlistslidex > 0 ? BASEVIDWIDTH : -(BASEVIDWIDTH);
const INT32 x = (FLOAT_TO_FIXED(serverlistslidex) + ease * rendertimefrac) / FRACUNIT;
// min width is probably like 268px (sorry for shitty formatting)
V_DrawFill(currentMenu->x - 3,
S_LINEY(i) - (i == 0 ? 3 : 0),
268 + 6, (i == 0 ? 15 : 12),
(itemOn == firstserverline+i) ? 153 : ((i & 1) ? 159 : 156)
);
M_DrawServerLines(currentMenu->x + x - offx, oldserverlistpage);
M_DrawServerLines(currentMenu->x + x, cv_dummyserverpage.value);
V_DrawString(currentMenu->x, S_LINEY(i), globalflags, serverlist[slindex].info.servername);
V_DrawSmallString(currentMenu->x, S_LINEY(i)+8, globalflags,
va("Ping: %u", (UINT32)LONG(serverlist[slindex].info.time)));
V_DrawSmallString(currentMenu->x+44,S_LINEY(i)+8, globalflags,
va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
V_DrawSmallString(currentMenu->x+108, S_LINEY(i)+8, globalflags, serverlist[slindex].info.gametypename);
// display game speed for race gametypes
/* todo: send if the gametype is GTR_CIRCUIT, and uses game speed
if (serverlist[slindex].info.gametype == GT_RACE)
if (renderisnewtic)
{
spd = kartspeed_cons_t[(serverlist[slindex].info.kartvars & SV_SPEEDMASK)+1].strvalue;
V_DrawSmallString(currentMenu->x+128, S_LINEY(i)+8, globalflags, va("(%s)", spd));
serverlistslidex -= ease;
if ((INT32)serverlistslidex == 0)
oldserverlistpage = serverlistpage;
}
*/
pwr = "----";
if (serverlist[slindex].info.avgpwrlv == -1)
pwr = "Off";
else if (serverlist[slindex].info.avgpwrlv > 0)
pwr = va("%04d", serverlist[slindex].info.avgpwrlv);
V_DrawSmallString(currentMenu->x+171, S_LINEY(i)+8, globalflags, va("Power Level: %s", pwr));
// Don't use color flags intentionally, the global yellow color will auto override the text color code
if (serverlist[slindex].info.modifiedgame)
V_DrawSmallString(currentMenu->x+245, S_LINEY(i)+8, globalflags, "\x85" "Mod");
if (serverlist[slindex].info.cheatsenabled)
V_DrawSmallString(currentMenu->x+265, S_LINEY(i)+8, globalflags, "\x83" "Cheats");
conmenu->menuitems[i+firstserverline].status &= ~IT_HIDDEN;
}
else*/
{
M_DrawServerLines(currentMenu->x, cv_dummyserverpage.value);
}
MD_DrawServerCountAndHorizontalBar();
MD_DrawGenericMenu();
waiting = M_GetWaitingMode();
if (waiting)
{
const char *message;
if (waiting == M_WAITING_VERSION)
message = "Checking for updates...";
else
message = "Searching for servers...";
// Display a little "please wait" message.
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, MENUCAPS, message);
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, MENUCAPS, "Please wait.");
}
}
INT32 MR_CancelConnect(INT32 choice)
@ -6414,6 +6472,9 @@ static void M_ConnectMenu(INT32 choice)
// first page of servers
CV_SetValue(&cv_dummyserverpage, 0);
CL_UpdateServerList();
M_EnterMenu(MN_MP_CONNECT, true, 0);
M_SetItemOn(MN_MP_CONNECT, "SORTING");
@ -6443,7 +6504,7 @@ static void M_ConnectMenu(INT32 choice)
#ifdef UPDATE_ALERT
M_CheckMODVersion(0);
#endif/*UPDATE_ALERT*/
M_Refresh(0);
MR_Refresh(0);
#endif/*defined (MASTERSERVER) && defined (HAVE_THREADS)*/
}

View file

@ -3479,9 +3479,22 @@ static void P_BouncePlayerMove(mobj_t *mo, TryMoveResult_t *result)
mmomx = mo->player->rmomx;
mmomy = mo->player->rmomy;
if ((!cv_kartbumpspark.value && modeattacking == ATTACKING_NONE) || (modeattacking != ATTACKING_NONE && G_CompatLevel(0x0009)))
UINT32 bumpspark =
max((modeattacking != ATTACKING_NONE) ? BUMPSPARK_NOCHARGE : BUMPSPARK_NONE,
K_GetBumpSpark());
if ((bumpspark < BUMPSPARK_ALL) ||
(modeattacking != ATTACKING_NONE && G_CompatLevel(0x0009)))
{
mo->player->drift = 0;
if (!bumpspark)
{
// Bumps removing spark would be less frustrating if you didn't get your drift
// removed too. Losing sparks is a fair punishment, drifting RIGHT for
// daring to scrape a wall for a wide LEFT turn is horrendous and leads to
// awful gluewalling.
// TL;DR: I hate wrongdrifts and hopefully this is an okay middle ground.
mo->player->drift = 0;
}
mo->player->driftcharge = 0;
}

View file

@ -913,6 +913,7 @@ struct patch_t
{
INT16 width, height;
INT16 leftoffset, topoffset;
UINT8 autocentered; // Automatically centered for certain VFX
INT32 *columnofs; // Column offsets. This is relative to patch->columns
UINT8 *columns; // Software column data

View file

@ -198,34 +198,50 @@ static boolean ST_IconCanSpinout(UINT8 icon)
// made separate so that skins code can reload custom face graphics
void ST_LoadFaceGraphics(INT32 skinnum)
{
#define FACE_MAX (FACE_MINIMAP+1)
spritedef_t *sprdef = &skins[skinnum].sprites[SPR2_XTRA];
spriteframe_t *sprframe;
#define FACE_MAX (FACE_MINIMAP + 1)
spritedef_t* sprdef = &skins[skinnum].sprites[SPR2_XTRA];
spriteframe_t* sprframe;
UINT8 i = 0, maxer = min(sprdef->numframes, FACE_MAX);
INT16 baseleftoffs, basetopoffs;
boolean alreadycentered = false;
while (i < maxer)
{
// Reset "base" offsets.
baseleftoffs = basetopoffs = 0;
sprframe = &sprdef->spriteframes[i];
faceprefix[skinnum][i] = W_CachePatchNum(sprframe->lumppat[0], PU_HUDGFX);
if (ST_IconCanSpinout(i))
alreadycentered = (boolean)faceprefix[skinnum][i]->autocentered;
if ((ST_IconCanSpinout(i)) && (!alreadycentered))
{
// Auto-center all minimap and rank patches with no offsets defined.
// This is a shitty, hacky solution... but it's less work for spinout rotations!
if (faceprefix[skinnum][i]->leftoffset == 0)
// Auto-center all minimap and rank patches with the ability to spinout.
// This is a shitty, hacky solution... but it's less work for spinout
// rotations!
if ((!baseleftoffs) && (faceprefix[skinnum][i]->leftoffset))
{
faceprefix[skinnum][i]->leftoffset = faceprefix[skinnum][i]->width / 2;
baseleftoffs = faceprefix[skinnum][i]->leftoffset;
}
if (faceprefix[skinnum][i]->topoffset == 0)
if ((!basetopoffs) && (faceprefix[skinnum][i]->topoffset))
{
faceprefix[skinnum][i]->topoffset = faceprefix[skinnum][i]->height / 2;
basetopoffs = faceprefix[skinnum][i]->topoffset;
}
faceprefix[skinnum][i]->leftoffset =
(faceprefix[skinnum][i]->width / 2) + baseleftoffs;
faceprefix[skinnum][i]->topoffset =
(faceprefix[skinnum][i]->height / 2) + basetopoffs;
// We're centered; don't do this operation again.
faceprefix[skinnum][i]->autocentered = 1;
}
i++;
}
if (i < FACE_MAX)
{
patch_t *missing = W_CachePatchName("MISSING", PU_HUDGFX);
patch_t* missing = W_CachePatchName("MISSING", PU_HUDGFX);
while (i < FACE_MAX)
{
faceprefix[skinnum][i] = missing;

View file

@ -1469,7 +1469,7 @@ void Y_VoteDrawer(void)
if (players[i].skincolor)
{
UINT8 *colormap = R_GetTranslationColormap(players[i].skin, players[i].skincolor, GTC_CACHE);
patch_t *facerank = faceprefix[*data.character[i]][FACE_RANK];
patch_t *facerank = faceprefix[players[i].skin][FACE_RANK];
V_DrawMappedPatch(x+24+facerank->leftoffset, y+9+facerank->topoffset, V_SNAPTOLEFT, facerank, colormap);
}