Fix R_DrawWallColumn not rendering some textures on binary maps
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@ -2066,7 +2066,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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auto get_flat_tex = [](INT32 texnum)
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{
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texnum = R_GetTextureNum(texnum);
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if (textures[texnum]->holes)
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if (udmf && textures[texnum]->holes)
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{
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//srb2::r_debug::add_texture_to_frame_list(texnum);
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// R_DrawWallColumn cannot render holey textures
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