Fix OpenGL gif recording issues
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c958ce87ca
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1 changed files with 4 additions and 4 deletions
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@ -584,7 +584,7 @@ static void GIF_framewrite(void)
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else if (rendermode == render_opengl)
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{
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UINT8 *linear = HWR_GetScreenshot();
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GIF_rgbconvert(linear, base_screen);
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GIF_rgbconvert(linear, movie_screen);
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//free(linear); // Allocated 'statically', no need to free now
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}
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#endif
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@ -600,7 +600,7 @@ static void GIF_framewrite(void)
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if (rendermode == render_opengl)
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{
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UINT8 *linear = HWR_GetScreenshot();
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GIF_rgbconvert(linear, screens[0]);
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GIF_rgbconvert(linear, base_screen);
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//free(linear); // Allocated 'statically', no need to free now
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}
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#endif
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@ -618,7 +618,7 @@ static void GIF_framewrite(void)
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UINT16 delay = 0;
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INT32 startline;
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if (gif_dynamicdelay ==(UINT8) 2)
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if (gif_dynamicdelay ==(UINT8) 2 && !singletics)
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{
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// golden's attempt at creating a "dynamic delay"
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UINT16 mingifdelay = 10; // minimum gif delay in milliseconds (keep at 10 because gifs can't get more precise).
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@ -631,7 +631,7 @@ static void GIF_framewrite(void)
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gif_delayus -= frames*(mingifdelay*1000); // remove frames by the amount of milliseconds they take. don't reset to 0, the microseconds help consistency.
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}
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}
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else if (gif_dynamicdelay ==(UINT8) 1)
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else if (gif_dynamicdelay ==(UINT8) 1 && !singletics)
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{
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float delayf = ceil(100.0f/NEWTICRATE);
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