Merge pull request 'Item Timers' (#46) from itemtimers into blankart-dev

Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/46
This commit is contained in:
NepDisk 2025-08-22 00:13:45 +02:00
commit 6bb1e196c0
9 changed files with 1047 additions and 122 deletions

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@ -135,4 +135,5 @@ k_director.c
k_follower.c
k_mapuser.c
k_stats.c
h_timers.cpp
stun.c

486
src/h_timers.cpp Normal file
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@ -0,0 +1,486 @@
// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by haya3218.
// Copyright (C) 2018-2024 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file h_timers.cpp
/// \brief C++ port of Home's item timers
#include "h_timers.h"
#include "k_hud.h"
#include "r_draw.h"
#include "z_zone.h"
#include "v_video.h"
#include "k_kart.h"
#include "k_color.h"
#include "g_game.h"
#include "p_local.h"
#include "k_kart.h"
#include "g_game.h"
#include "r_main.h"
#include "d_netcmd.h"
#include "m_easing.h"
#include "k_boss.h"
#include "st_stuff.h"
#include "lua_hud.h"
#include "r_main.h"
#include "r_fps.h"
#include "s_sound.h"
#include "fastcmp.h"
#include "m_cond.h"
#include <unordered_map>
#include <vector>
#include <algorithm>
consvar_t cv_itemtimers = CVAR_INIT ("itemtimers", "On", CV_SAVE, CV_OnOff, NULL);
typedef struct itimer_s
{
const char* name; // name of timer
INT32 timer; // current time
std::vector<patch_t*> patches; // timer graphics (big/freeplay)
std::vector<patch_t*> patches_small; // timer graphics (small)
INT32 anim_frames; // tic duration for each graphic
INT32 xoffs = 0, yoffs = 0; // offsets for freeplay mode
INT32 xoffs_small = 0, yoffs_small = 0; // offsets for normal mode
boolean counter; // not a timer, show a counter instead
boolean badtimer; // timer is colored red
INT32 *timer_p; // if defined, uses a pointer for the timer instead
} itimer_t;
static bool sorttimers(itimer_t a, itimer_t b)
{
return a.timer < b.timer;
}
static inline INT32 G_TicsToDeciseconds(tic_t tics)
{
return (INT32)((tics%TICRATE) * (10.00f/TICRATE));
}
tic_t spbTimers[MAXPLAYERS] = {0};
UINT8 K_GetBestRank(void)
{
UINT8 best = UINT8_MAX;
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].exiting || players[i].spectator)
continue;
best = std::min<UINT8>(best, players[i].position);
}
return best;
}
// SPB Timer related
void K_UpdateSPBTimer(void)
{
if (!(cv_itemtimers.value))
{
// no need to attempt to account for the timers
memset(spbTimers, 0, sizeof spbTimers);
return;
}
INT32 i, bestrank = 255;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].exiting || players[i].spectator)
continue;
spbTimers[i] = 0;
bestrank = std::min<INT32>(bestrank, players[i].position);
// check for spb
mobj_t *mobj, *next;
for (mobj = kitemcap; mobj; mobj = next)
{
next = mobj->itnext;
// Look I don need other shit here besides the SPB
if (mobj->type != MT_SPB)
continue;
// Don't bother SPBs with no player yet
if (mobj->tracer == NULL || P_MobjWasRemoved(mobj->tracer))
continue;
if (mobj->tracer->player == NULL)
continue;
player_t *spbplayer = mobj->tracer->player;
if (spbplayer->position > bestrank)
{
spbTimers[spbplayer-players] = mobj->extravalue2;
if (players[i].position == bestrank)
spbTimers[i] = mobj->extravalue2;
else if (&players[i] != spbplayer)
spbTimers[i] = 0;
}
else
spbTimers[i] = 0;
}
}
}
static std::unordered_map<const char*, patch_t*> cachedPatches;
static patch_t *qche(const char* p)
{
if (cachedPatches.find(p) != cachedPatches.end())
return cachedPatches[p];
cachedPatches[p] = (patch_t*)W_CachePatchLongName(p, PU_CACHE);
return cachedPatches[p];
}
static std::vector<itimer_t> addTimers;
static std::vector<itimer_t> addTimers_unsorted;
void K_AddItemTimerEx(
const char *name,
INT32 *timer,
char **patches, char **patches_small,
INT32 patches_size, INT32 patches_small_size,
INT32 anim_duration,
INT32 xoffs, INT32 yoffs,
INT32 xoffs_small, INT32 yoffs_small,
boolean counter, boolean unsorted)
{
itimer_t t; // woo yeah baby
t.name = name;
t.timer_p = timer;
INT32 i;
for (i = 0; i < patches_size; i++)
t.patches.push_back(qche(patches[i]));
for (i = 0; i < patches_small_size; i++)
t.patches_small.push_back(qche(patches[i]));
t.anim_frames = anim_duration;
t.xoffs = xoffs; t.yoffs = yoffs;
t.xoffs_small = xoffs_small; t.yoffs_small = yoffs_small;
t.counter = counter;
// yeah
if (unsorted)
addTimers_unsorted.push_back(t);
else
addTimers.push_back(t);
}
void K_DisplayItemTimers(void)
{
if (!cv_itemtimers.value) return;
// nooope
if (stplyr->mo == NULL || P_MobjWasRemoved(stplyr->mo)) return;
// I love and hate you C++
std::vector<itimer_t> timers =
{
{ // sneaker
"shoe",
stplyr->sneakertimer,
{qche("K_ISSHOE")},
{qche("HL_SNKR")},
1, -15, -15, -4, -2,
},
{ // invinc
"invincible",
stplyr->invincibilitytimer,
{qche("K_ISINV1"), qche("K_ISINV2"), qche("K_ISINV3"), qche("K_ISINV4"), qche("K_ISINV5"), qche("K_ISINV6")},
{qche("HL_INVNC")},
3, -15, -15, -4, -2,
},
{ // grow
"grow",
std::max<INT16>(0, stplyr->growshrinktimer),
{qche("K_ISGROW")},
{qche("HL_GROW")},
1, -15, -15, -4, -2,
},
{ // rocket sneakers
"rocketsneakers",
stplyr->rocketsneakertimer,
{qche("K_ISRSHE")},
{qche("ISPYRSHE")},
1, -15, -15, -4, -2,
},
{ // hyudoro
"hyudoro",
stplyr->hyudorotimer,
{qche("K_ISHYUD")},
{qche("HL_HYU")},
1, -15, -15, -4, -2,
},
{ // drift boost
"driftsparkboost",
stplyr->driftboost,
{qche("IT_ORB0"), qche("IT_ORB1"), qche("IT_ORB2"), qche("IT_ORB3"), qche("IT_ORB4"), qche("IT_ORB3"), qche("IT_ORB2"), qche("IT_ORB1")},
{qche("MSO_SPH1"), qche("MSO_SPH2"), qche("MSO_SPH3"), qche("MSO_SPH4")},
3,
},
{ // start boost
"startboost",
stplyr->startboost,
{qche("K_ISSTB")},
{qche("K_SSSTB")},
1,
},
{ // ring boost
"ringboost",
stplyr->ringboost,
{qche("IT_RING")},
{qche("MSO_RNG")},
1,
},
};
// insert sortable timers
timers.insert(timers.end(), addTimers.begin(), addTimers.end());
// Sort them based on time
std::sort(timers.begin(), timers.end(), sorttimers);
// Spinout and shrink are always last
timers.push_back(
{ // spinout
"spinout",
std::max<UINT16>(stplyr->spinouttimer, stplyr->wipeoutslow),
{qche("K_DIZZ1"), qche("K_DIZZ2"), qche("K_DIZZ3"), qche("K_DIZZ4")},
{qche("MSO_HRT1"), qche("MSO_HRT2"), qche("MSO_HRT3"), qche("MSO_HRT4")},
3, .badtimer = true,
}
);
timers.push_back(
{ // shrink
"shrink",
std::max<INT16>(0, -stplyr->growshrinktimer),
{qche("K_ISSHRK")},
{qche("HL_SHRNK")},
3, -15, -15, -4, -3, .badtimer = true,
}
);
timers.push_back(
{ // spb
"blueshell",
(INT32)spbTimers[stplyr-players],
{qche("IT_SPB1"), qche("IT_SPB2")},
{qche("IT_SPBS1"), qche("IT_SPBS2")},
1, .badtimer = (stplyr->position == K_GetBestRank()),
}
);
// Same with boost stacks
timers.push_back(
{ // boosts
"boosts",
K_StackingActive() ? stplyr->numboosts : 0,
{qche("IT_BOOST0"), qche("IT_BOOST1"), qche("IT_BOOST2"), qche("IT_BOOST3"), qche("IT_BOOST4"), qche("IT_BOOST3"), qche("IT_BOOST2"), qche("IT_BOOST1")},
{qche("MSO_SPD1"), qche("MSO_SPD2"), qche("MSO_SPD3"), qche("MSO_SPD4"), qche("MSO_SPD3"), qche("MSO_SPD2")},
3, .counter = true,
}
);
timers.push_back(
{ // dead
"spr_realisticexplosion",
stplyr->deadtimer ? std::max<INT32>(0, TICRATE - stplyr->deadtimer) : 0,
{qche("IT_DED1"), qche("IT_DED2"), qche("IT_DED3"), qche("IT_DED4"), qche("IT_DED5"), qche("IT_DED6"), qche("IT_DED7"), qche("IT_DED8")},
{qche("IT_DEAD1"), qche("IT_DEAD2"), qche("IT_DEAD3"), qche("IT_DEAD4"), qche("IT_DEAD5"), qche("IT_DEAD6"), qche("IT_DEAD7"), qche("IT_DEAD8")},
1, .yoffs = -4, .badtimer = true,
}
);
// insert unsortable timers
timers.insert(timers.end(), addTimers_unsorted.begin(), addTimers_unsorted.end());
if ((K_NotFreePlay() && !modeattacking) || r_splitscreen > 0) // "HOME" style, with icons at the bottom
{
INT32 itemx = 160, itemy = 160;
INT32 flags = V_SNAPTOBOTTOM|V_SLIDEIN|V_SPLITSCREEN;
INT32 stepx = 25;
INT32 viewnum = R_GetViewNumber();
if (r_splitscreen == 1)
{
flags &= ~V_SNAPTOBOTTOM;
itemy = 75;
}
else if (r_splitscreen > 1)
{
flags &= ~V_SNAPTOBOTTOM;
itemy = 75;
itemx = 80;
}
if (r_splitscreen > 0)
flags |= V_30TRANS;
// Move it up to account for viewpoint text
if (cv_showviewpointtext.value && !demo.title && !P_IsLocalPlayer(stplyr) && !camera[viewnum].freecam && !r_splitscreen)
itemy -= 12;
// flags |= V_HUDTRANS;
INT32 offs = -stepx;
for (itimer_t& t : timers)
{
INT32 timer = t.timer;
if (t.timer_p) timer = *t.timer_p;
if (stplyr->deadtimer && !fastcmp(t.name, "spr_realisticexplosion")) continue;
if (timer > 0)
offs += stepx;
}
itemx -= offs/2;
// draw relevant timers
for (itimer_t& t : timers)
{
if (t.timer <= 0) continue;
if (stplyr->deadtimer && !fastcmp(t.name, "spr_realisticexplosion")) continue;
INT32 timer = t.timer;
if (t.timer_p) timer = *t.timer_p;
INT32 seconds = timer / TICRATE, _centiseconds = G_TicsToCentiseconds(timer);
const char* str = va("%d.%02d", seconds, _centiseconds);
if (seconds > 9) // exceeds 9 seconds?
str = va("%d.%01d", seconds, G_TicsToDeciseconds(timer));
if (seconds > 99) // exceeds 100 seconds?
str = va("%d", seconds);
INT32 animsize = t.patches_small.size();
INT32 patchnum = (leveltime % (t.anim_frames * animsize) / t.anim_frames);
UINT8 *cmap = NULL, *textcmap = NULL;
INT32 font = TINY_FONT;
if (fastcmp(t.name, "driftsparkboost"))
{
if (timer > 85) // rainbow
cmap = R_GetTranslationColormap(TC_DEFAULT, (skincolornum_t)K_RainbowColor(leveltime), GTC_CACHE);
else if (timer > 50 && K_PurpleDriftActive()) // purple
cmap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_PURPLE, GTC_CACHE);
else if (timer > 25) // ketchup
cmap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_KETCHUP, GTC_CACHE);
else // blu
cmap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_SAPPHIRE, GTC_CACHE);
textcmap = cmap;
}
if (fastcmp(t.name, "invincibilitytimer"))
{
cmap = R_GetTranslationColormap(TC_RAINBOW, (skincolornum_t)K_RainbowColor(leveltime), GTC_CACHE);
}
if (t.counter) // don't show up as time
{
str = va("%d", timer);
font = HU_FONT;
}
INT32 width = V_StringScaledWidth(FRACUNIT, FRACUNIT, FRACUNIT, flags|V_MONOSPACE, font, str) >> FRACBITS;
// very bad!
if (t.badtimer)
textcmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE);
patch_t *item = t.patches_small[patchnum];
V_DrawFixedPatch((itemx - (item->width/2))<<FRACBITS, (itemy + t.yoffs_small)<<FRACBITS, FRACUNIT, flags, t.patches_small[patchnum], cmap);
V_DrawStringScaledEx(
(itemx - (width/2) - item->leftoffset) << FRACBITS,
(itemy + 12) << FRACBITS,
FRACUNIT,
FRACUNIT,
FRACUNIT,
FRACUNIT,
flags|V_MONOSPACE,
textcmap,
font,
str
);
itemx += stepx;
}
}
else // FREEPLAY - Move these to the left side, where the rankings usually are
{
if (r_splitscreen) // How?
return;
INT32 fx = 9, fy = 92, step = 20;
INT32 flags = V_SNAPTOLEFT|V_SLIDEIN;
// center it
INT32 offs = -step;
for (itimer_t& t : timers)
{
INT32 timer = t.timer;
if (t.timer_p) timer = *t.timer_p;
if (stplyr->deadtimer && !fastcmp(t.name, "spr_realisticexplosion")) continue;
if (timer > 0)
offs += step;
}
fy -= offs/2;
// draw relevant timers
for (itimer_t& t : timers)
{
if (t.timer <= 0) continue;
if (stplyr->deadtimer && !fastcmp(t.name, "spr_realisticexplosion")) continue;
INT32 timer = t.timer;
if (t.timer_p) timer = *t.timer_p;
INT32 seconds = timer / TICRATE, _centiseconds = G_TicsToCentiseconds(timer);
INT32 patchnum = (leveltime % (t.anim_frames * t.patches.size()) / t.anim_frames);
UINT8 *cmap = NULL, *textcmap = NULL;
const char* str = va("%d.%02d", seconds, _centiseconds);
if (seconds > 9) // exceeds 9 seconds?
str = va("%d.%01d", seconds, G_TicsToDeciseconds(timer));
if (seconds > 99) // exceeds 100 seconds?
str = va("%d", seconds);
boolean bost = false;
if (fastcmp(t.name, "boosts")) // don't show up as time
{
str = va("%d", timer);
bost = true;
}
INT32 width = V_StringScaledWidth(FRACUNIT, FRACUNIT, FRACUNIT, flags|V_MONOSPACE, OPPRNK_FONT, str) >> FRACBITS;
if (fastcmp(t.name, "driftsparkboost"))
{
if (timer > 85) // rainbow
cmap = R_GetTranslationColormap(TC_DEFAULT, (skincolornum_t)K_RainbowColor(leveltime), GTC_CACHE);
else if (timer > 50 && K_PurpleDriftActive()) // purple
cmap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_PURPLE, GTC_CACHE);
else if (timer > 25) // ketchup
cmap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_KETCHUP, GTC_CACHE);
else // blu
cmap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_SAPPHIRE, GTC_CACHE);
textcmap = cmap;
}
// very bad!
if (t.badtimer)
textcmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE);
patch_t *item = t.patches[patchnum];
V_DrawFixedPatch((fx+t.xoffs)<<FRACBITS, (fy+t.yoffs)<<FRACBITS, FRACUNIT, flags, item, cmap);
V_DrawStringScaledEx(
(fx + (item->width/2) - (width/2) - item->leftoffset + t.xoffs) << FRACBITS,
(fy+5) << FRACBITS,
FRACUNIT,
FRACUNIT,
FRACUNIT,
FRACUNIT,
flags|V_MONOSPACE,
textcmap,
TINY_FONT,
str
);
fy += step;
}
}
}

42
src/h_timers.h Normal file
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@ -0,0 +1,42 @@
// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by haya3218.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file h_main.h
/// \brief HEP3 timers library.
#ifndef __H_TIMERS__
#define __H_TIMERS__
#ifdef __cplusplus
extern "C" {
#endif
#include "command.h"
#include "d_player.h"
extern consvar_t cv_itemtimers;
extern tic_t spbTimers[MAXPLAYERS];
UINT8 K_GetBestRank(void);
void K_UpdateSPBTimer(void);
// Adds an item timer.
void K_AddItemTimerEx(
const char *name,
INT32 *timer,
char **patches, char **patches_small,
INT32 patches_size, INT32 patches_small_size,
INT32 anim_duration,
INT32 xoffs, INT32 yoffs,
INT32 xoffs_small, INT32 yoffs_small,
boolean counter, boolean unsorted);
void K_DisplayItemTimers(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif

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@ -39,6 +39,7 @@
#include "r_fps.h"
#include "m_random.h"
#include "g_party.h"
#include "h_timers.h"
#define NUMPOSNUMS 10
#define NUMPOSFRAMES 7 // White, three blues, three reds
@ -5187,6 +5188,8 @@ void K_drawKartHUD(void)
K_drawLapStartAnim();
}
K_DisplayItemTimers();
if (modeattacking || freecam) // everything after here is MP and debug only
return;

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@ -65,6 +65,7 @@
#include "k_grandprix.h"
#include "k_cluster.hpp"
#include "h_timers.h"
#include "blan/b_soc.h"
consvar_t cv_kartstacking_colorflame = CVAR_INIT ("kartstacking_colorflame", "On", CV_SAVE, CV_OnOff, NULL);
@ -374,6 +375,7 @@ void K_RegisterKartStuff(void)
CV_RegisterVar(&cv_kartdriftsounds);
CV_RegisterVar(&cv_kartdriftefx);
CV_RegisterVar(&cv_driftsparkpulse);
CV_RegisterVar(&cv_itemtimers);
CV_RegisterVar(&cv_saltyhop);
CV_RegisterVar(&cv_test1);
@ -11908,6 +11910,41 @@ void K_UpdateMobjItemOverlay(mobj_t *part, SINT8 itemType, UINT8 itemCount)
}
}
boolean K_NotFreePlay(void)
{
UINT8 i;
UINT8 nump = 0;
if (K_CanChangeRules() == false)
{
// Rounds with direction are never FREE PLAY.
return true;
}
if (itembreaker)
{
// Prison Break is battle's FREE PLAY.
return false;
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] == false || players[i].spectator == true)
{
continue;
}
nump++;
if (nump > 1)
{
return true;
}
}
return false;
}
void K_QuiteSaltyHop(player_t *player)
{
if (player->mo == NULL || P_MobjWasRemoved(player->mo))

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@ -329,6 +329,7 @@ void K_UpdateMobjItemOverlay(mobj_t *part, SINT8 itemType, UINT8 itemCount);
void K_DoBoost(player_t *player, fixed_t speedboost, fixed_t accelboost, boolean stack, boolean visible);
void K_ClearBoost(player_t *player);
boolean K_NotFreePlay(void);
typedef enum
{
ASR_ITEMBOX = 0,

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@ -20,6 +20,7 @@
#include "g_game.h" // record info
#include "r_skins.h" // numskins
#include "r_draw.h" // R_GetColorByName
#include "k_kart.h"
#include "k_pwrlv.h"
#include "k_stats.h"

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@ -2159,6 +2159,11 @@ INT32 V_DanceYOffset(INT32 counter)
return abs(step - (duration / 2)) - (duration / 4);
}
static boolean V_CharacterValid(font_t *font, int c)
{
return (c >= 0 && c < font->size && font->font[c] != NULL);
}
// Writes a single character (draw WHITE if bit 7 set)
//
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed)
@ -2497,34 +2502,146 @@ static inline fixed_t BunchedCharacterDim(
return 0;
}
void V_DrawStringScaled(
typedef struct
{
fixed_t chw;
fixed_t spacew;
fixed_t lfh;
fixed_t (*dim_fn)(fixed_t,fixed_t,INT32,INT32,fixed_t *);
} fontspec_t;
static void V_GetFontSpecification(int fontno, INT32 flags, fontspec_t *result)
{
/*
Hardcoded until a better system can be implemented
for determining how fonts space.
*/
// All other properties are guaranteed to be set
result->chw = 0;
const INT32 spacing = ( flags & V_SPACINGMASK );
switch (fontno)
{
default:
case HU_FONT:
result->spacew = 4;
switch (spacing)
{
case V_MONOSPACE:
result->spacew = 8;
/* FALLTHRU */
case V_OLDSPACING:
result->chw = 8;
break;
case V_6WIDTHSPACE:
result->spacew = 6;
}
break;
case TINY_FONT:
result->spacew = 2;
switch (spacing)
{
case V_MONOSPACE:
result->spacew = 5;
/* FALLTHRU */
case V_OLDSPACING:
result->chw = 5;
break;
// Out of video flags, so we're reusing this for alternate charwidth instead
/*case V_6WIDTHSPACE:
spacewidth = 3;*/
}
break;
case KART_FONT:
result->spacew = 12;
switch (spacing)
{
case V_MONOSPACE:
result->spacew = 12;
/* FALLTHRU */
case V_OLDSPACING:
result->chw = 12;
break;
case V_6WIDTHSPACE:
result->spacew = 6;
}
break;
case LT_FONT:
result->spacew = 12;
break;
case CRED_FONT:
result->spacew = 16;
break;
}
switch (fontno)
{
default:
case HU_FONT:
case TINY_FONT:
case KART_FONT:
result->lfh = 12;
break;
case LT_FONT:
case CRED_FONT:
result->lfh = 12;
break;
}
switch (fontno)
{
case TINY_FONT:
{
if (result->chw)
result->dim_fn = FixedCharacterDim;
else
{
/* Reuse this flag for the alternate bunched-up spacing. */
if (( flags & V_6WIDTHSPACE ))
result->dim_fn = BunchedCharacterDim;
else
result->dim_fn = VariableCharacterDim;
}
break;
}
default:
{
if (result->chw)
result->dim_fn = CenteredCharacterDim;
else
result->dim_fn = VariableCharacterDim;
break;
}
}
}
void V_DrawStringScaledEx(
fixed_t x,
fixed_t y,
fixed_t scale,
fixed_t vscale,
fixed_t spacescale,
fixed_t lfscale,
INT32 flags,
const UINT8 *colormap,
int fontno,
const char *s)
{
fixed_t chw;
INT32 hchw;/* half-width for centering */
fixed_t spacew;
fixed_t lfh;
INT32 dupx;
INT32 dupy;
fixed_t right;
fixed_t bot;
fixed_t (*dim_fn)(fixed_t,fixed_t,INT32,INT32,fixed_t *);
font_t *font;
boolean uppercase;
boolean notcolored;
boolean vflip;
const UINT8 *colormap = NULL;
boolean dance;
boolean nodanceoverride;
INT32 dancecounter;
@ -2534,7 +2651,6 @@ void V_DrawStringScaled(
fixed_t cxoff, cyoff;
fixed_t cw;
INT32 spacing;
fixed_t left;
int c;
@ -2545,126 +2661,59 @@ void V_DrawStringScaled(
dance = (flags & V_STRINGDANCE) != 0;
nodanceoverride = !dance;
dancecounter = 0;
vflip = (flags & V_VFLIP) != 0;
/* Some of these flags get overloaded in this function so
don't pass them on. */
flags &= ~(V_PARAMMASK);
if (vflip) flags |= V_VFLIP;
if (colormap == NULL)
{
colormap = V_GetStringColormap(( flags & V_CHARCOLORMASK ));
}
colormap = V_GetStringColormap(( flags & V_CHARCOLORMASK ));
notcolored = !colormap;
font = &fontv[fontno];
chw = 0;
fontspec_t fontspec;
spacing = ( flags & V_SPACINGMASK );
V_GetFontSpecification(fontno, flags, &fontspec);
/*
Hardcoded until a better system can be implemented
for determining how fonts space.
*/
switch (fontno)
{
default:
case HU_FONT:
spacew = 4;
switch (spacing)
{
case V_MONOSPACE:
spacew = 8;
/* FALLTHRU */
case V_OLDSPACING:
chw = 8;
break;
case V_6WIDTHSPACE:
spacew = 6;
}
break;
case TINY_FONT:
spacew = 2;
switch (spacing)
{
case V_MONOSPACE:
spacew = 5;
/* FALLTHRU */
case V_OLDSPACING:
chw = 5;
break;
// Out of video flags, so we're reusing this for alternate charwidth instead
/*case V_6WIDTHSPACE:
spacewidth = 3;*/
}
break;
case KART_FONT:
spacew = 12;
switch (spacing)
{
case V_MONOSPACE:
spacew = 12;
/* FALLTHRU */
case V_OLDSPACING:
chw = 12;
break;
case V_6WIDTHSPACE:
spacew = 6;
}
break;
case LT_FONT:
spacew = 12;
break;
case CRED_FONT:
spacew = 16;
break;
}
switch (fontno)
{
default:
case HU_FONT:
case TINY_FONT:
case KART_FONT:
lfh = 12;
break;
case LT_FONT:
case CRED_FONT:
lfh = 12;
break;
}
hchw = fontspec.chw >> 1;
hchw = chw >> 1;
chw <<= FRACBITS;
spacew <<= FRACBITS;
lfh <<= FRACBITS;
fontspec.chw <<= FRACBITS;
fontspec.spacew <<= FRACBITS;
fontspec.lfh <<= FRACBITS;
#define Mul( id, scale ) ( id = FixedMul (scale, id) )
Mul (chw, scale);
Mul (spacew, scale);
Mul (lfh, scale);
Mul (fontspec.chw, scale);
Mul (fontspec.spacew, scale);
Mul (fontspec.lfh, scale);
Mul (spacew, spacescale);
Mul (lfh, lfscale);
Mul (fontspec.spacew, spacescale);
Mul (fontspec.lfh, lfscale);
#undef Mul
if (( flags & V_NOSCALESTART ))
{
dupx = vid.dupx;
dupy = vid.dupy;
hchw *= dupx;
chw *= dupx;
spacew *= dupx;
lfh *= vid.dupy;
fontspec.chw *= dupx;
fontspec.spacew *= dupx;
fontspec.lfh *= dupy;
right = vid.width;
}
else
{
dupx = 1;
dupy = 1;
right = ( vid.width / vid.dupx );
if (!( flags & V_SNAPTOLEFT ))
@ -2677,27 +2726,6 @@ void V_DrawStringScaled(
right <<= FRACBITS;
bot = vid.height << FRACBITS;
if (fontno == TINY_FONT)
{
if (chw)
dim_fn = FixedCharacterDim;
else
{
/* Reuse this flag for the alternate bunched-up spacing. */
if (( flags & V_6WIDTHSPACE ))
dim_fn = BunchedCharacterDim;
else
dim_fn = VariableCharacterDim;
}
}
else
{
if (chw)
dim_fn = CenteredCharacterDim;
else
dim_fn = VariableCharacterDim;
}
cx = x;
cy = y;
cyoff = 0;
@ -2707,13 +2735,13 @@ void V_DrawStringScaled(
switch (c)
{
case '\n':
cy += lfh;
cy += fontspec.lfh;
if (cy >= bot)
return;
cx = x;
break;
default:
if (( c & 0x80 ))
if (( c & 0xF0 ) == 0x80)
{
if (notcolored)
{
@ -2733,26 +2761,329 @@ void V_DrawStringScaled(
else if (cx < right)
{
if (uppercase)
{
c = toupper(c);
}
else if (V_CharacterValid(font, c - font->start) == false)
{
// Try the other case if it doesn't exist
if (c >= 'A' && c <= 'Z')
{
c = tolower(c);
}
else if (c >= 'a' && c <= 'z')
{
c = toupper(c);
}
}
if (dance)
{
cyoff = V_DanceYOffset(dancecounter) * FRACUNIT;
}
c -= font->start;
if (c >= 0 && c < font->size && font->font[c])
if (V_CharacterValid(font, c) == true)
{
// Remove offsets from patch
fixed_t patchxofs = SHORT (font->font[c]->leftoffset) * dupx * scale;
cw = SHORT (font->font[c]->width) * dupx;
cxoff = (*dim_fn)(scale, chw, hchw, dupx, &cw);
V_DrawFixedPatch(cx + cxoff, cy + cyoff, scale,
cxoff = (*fontspec.dim_fn)(scale, fontspec.chw, hchw, dupx, &cw);
V_DrawStretchyFixedPatch(cx + cxoff + patchxofs, cy + cyoff, scale, vscale,
flags, font->font[c], colormap);
cx += cw;
}
else
cx += spacew;
{
cx += fontspec.spacew;
}
}
}
}
}
fixed_t V_StringScaledWidth(
fixed_t scale,
fixed_t spacescale,
fixed_t lfscale,
INT32 flags,
int fontno,
const char *s)
{
INT32 hchw;/* half-width for centering */
INT32 dupx;
font_t *font;
boolean uppercase;
fixed_t cx;
fixed_t right;
fixed_t cw;
int c;
fixed_t fullwidth = 0;
uppercase = !( flags & V_ALLOWLOWERCASE );
flags &= ~(V_FLIP);/* These two (V_ALLOWLOWERCASE) share a bit. */
font = &fontv[fontno];
fontspec_t fontspec;
V_GetFontSpecification(fontno, flags, &fontspec);
hchw = fontspec.chw >> 1;
fontspec.chw <<= FRACBITS;
fontspec.spacew <<= FRACBITS;
#define Mul( id, scale ) ( id = FixedMul (scale, id) )
Mul (fontspec.chw, scale);
Mul (fontspec.spacew, scale);
Mul (fontspec.lfh, scale);
Mul (fontspec.spacew, spacescale);
Mul (fontspec.lfh, lfscale);
#undef Mul
if (( flags & V_NOSCALESTART ))
{
dupx = vid.dupx;
hchw *= dupx;
fontspec.chw *= dupx;
fontspec.spacew *= dupx;
fontspec.lfh *= vid.dupy;
}
else
{
dupx = 1;
}
cx = 0;
right = 0;
for (; ( c = *s ); ++s)
{
switch (c)
{
case '\n':
cx = 0;
break;
default:
if (( c & 0xF0 ) == 0x80 || c == V_STRINGDANCE)
continue;
if (uppercase)
{
c = toupper(c);
}
else if (V_CharacterValid(font, c - font->start) == false)
{
// Try the other case if it doesn't exist
if (c >= 'A' && c <= 'Z')
{
c = tolower(c);
}
else if (c >= 'a' && c <= 'z')
{
c = toupper(c);
}
}
c -= font->start;
if (V_CharacterValid(font, c) == true)
{
cw = SHORT (font->font[c]->width) * dupx;
// How bunched dims work is by incrementing cx slightly less than a full character width.
// This causes the next character to be drawn overlapping the previous.
// We need to count the full width to get the rightmost edge of the string though.
right = cx + (cw * scale);
(*fontspec.dim_fn)(scale, fontspec.chw, hchw, dupx, &cw);
cx += cw;
}
else
cx += fontspec.spacew;
}
fullwidth = max(right, max(cx, fullwidth));
}
return fullwidth;
}
// Modify a string to wordwrap at any given width.
char * V_ScaledWordWrap(
fixed_t w,
fixed_t scale,
fixed_t spacescale,
fixed_t lfscale,
INT32 flags,
int fontno,
const char *s)
{
INT32 hchw;/* half-width for centering */
INT32 dupx;
font_t *font;
boolean uppercase;
fixed_t cx;
fixed_t right;
fixed_t cw;
int c;
uppercase = !( flags & V_ALLOWLOWERCASE );
flags &= ~(V_FLIP);/* These two (V_ALLOWLOWERCASE) share a bit. */
font = &fontv[fontno];
fontspec_t fontspec;
V_GetFontSpecification(fontno, flags, &fontspec);
hchw = fontspec.chw >> 1;
fontspec.chw <<= FRACBITS;
fontspec.spacew <<= FRACBITS;
#define Mul( id, scale ) ( id = FixedMul (scale, id) )
Mul (fontspec.chw, scale);
Mul (fontspec.spacew, scale);
Mul (fontspec.lfh, scale);
Mul (fontspec.spacew, spacescale);
Mul (fontspec.lfh, lfscale);
#undef Mul
if (( flags & V_NOSCALESTART ))
{
dupx = vid.dupx;
hchw *= dupx;
fontspec.chw *= dupx;
fontspec.spacew *= dupx;
fontspec.lfh *= vid.dupy;
}
else
{
dupx = 1;
}
cx = 0;
right = 0;
size_t reader = 0, writer = 0, startwriter = 0;
fixed_t cxatstart = 0;
size_t len = strlen(s) + 1;
size_t potentialnewlines = 8;
size_t sparenewlines = potentialnewlines;
char *newstring = Z_Malloc(len + sparenewlines, PU_STATIC, NULL);
for (; ( c = s[reader] ); ++reader, ++writer)
{
newstring[writer] = s[reader];
right = 0;
switch (c)
{
case '\n':
cx = 0;
cxatstart = 0;
startwriter = 0;
break;
default:
if (( c & 0xF0 ) == 0x80 || c == V_STRINGDANCE)
;
else
{
if (uppercase)
{
c = toupper(c);
}
else if (V_CharacterValid(font, c - font->start) == false)
{
// Try the other case if it doesn't exist
if (c >= 'A' && c <= 'Z')
{
c = tolower(c);
}
else if (c >= 'a' && c <= 'z')
{
c = toupper(c);
}
}
c -= font->start;
if (V_CharacterValid(font, c) == true)
{
cw = SHORT (font->font[c]->width) * dupx;
// How bunched dims work is by incrementing cx slightly less than a full character width.
// This causes the next character to be drawn overlapping the previous.
// We need to count the full width to get the rightmost edge of the string though.
right = cx + (cw * scale);
(*fontspec.dim_fn)(scale, fontspec.chw, hchw, dupx, &cw);
cx += cw;
}
else
{
cx += fontspec.spacew;
cxatstart = cx;
startwriter = writer;
}
}
}
// Start trying to wrap if presumed length exceeds the space we have on-screen.
if (right && right > w)
{
if (startwriter != 0)
{
newstring[startwriter] = '\n';
cx -= cxatstart;
cxatstart = 0;
startwriter = 0;
}
else
{
if (sparenewlines == 0)
{
sparenewlines = (potentialnewlines *= 2);
newstring = Z_Realloc(newstring, len + sparenewlines, PU_STATIC, NULL);
}
sparenewlines--;
len++;
newstring[writer++] = '\n'; // Over-write previous
cx = cw; // Valid value in the only case right is currently set
newstring[writer] = s[reader]; // Re-add
}
}
}
newstring[writer] = '\0';
return newstring;
}
//
void V_DrawCenteredString(INT32 x, INT32 y, INT32 option, const char *string)

View file

@ -235,6 +235,10 @@ void V_EncoreInvertScreen(void);
void V_DrawPromptBack(INT32 boxheight, INT32 color);
/* Convenience macros for leagacy string function macros. */
/* Yes I'm lazy RN, deal with it. */
#define V_DrawStringScaled( x,y,scale,space_scale,linefeed_scale,option,font,string ) \
V_DrawStringScaledEx(x,y,scale,scale,space_scale,linefeed_scale,option,NULL,font,string)
#define V__DrawOneScaleString( x,y,scale,option,font,string ) \
V_DrawStringScaled(x,y,scale,FRACUNIT,FRACUNIT,option,font,string)
#define V__DrawDupxString( x,y,scale,option,font,string )\
@ -256,16 +260,35 @@ UINT8 *V_GetStringColormap(INT32 colorflags);
char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string);
// draw a string using a font
void V_DrawStringScaled(
void V_DrawStringScaledEx(
fixed_t x,
fixed_t y,
fixed_t scale,
fixed_t vscale,
fixed_t space_scale,
fixed_t linefeed_scale,
INT32 flags,
const UINT8 *colormap,
int font,
const char *text);
fixed_t V_StringScaledWidth(
fixed_t scale,
fixed_t spacescale,
fixed_t lfscale,
INT32 flags,
int fontno,
const char *s);
char * V_ScaledWordWrap(
fixed_t w,
fixed_t scale,
fixed_t spacescale,
fixed_t lfscale,
INT32 flags,
int fontno,
const char *s);
// draw a string using the hu_font
#define V_DrawString( x,y,option,string ) \
V__DrawDupxString (x,y,FRACUNIT,option,HU_FONT,string)