Try to fix issues with clients locking up due to never receiving acks back in case of dropped packets
https://github.com/Indev450/SRB2Kart-Saturn/pull/151
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1 changed files with 23 additions and 7 deletions
30
src/d_net.c
30
src/d_net.c
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@ -324,11 +324,18 @@ static void RemoveAck(INT32 i)
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Net_CloseConnection(node);
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}
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typedef enum
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{
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GPACK_OK = 0,
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GPACK_DUPLICATE,
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GPACK_OUTOFORDER,
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} goodpacket_e;
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// We have got a packet, proceed the ack request and ack return
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static boolean Processackpak(void)
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static int Processackpak(void)
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{
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INT32 i;
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boolean goodpacket = true;
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int goodpacket = GPACK_OK;
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netnode_t *node = &nodes[doomcom->remotenode];
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// Received an ack return, so remove the ack in the list
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@ -353,7 +360,7 @@ static boolean Processackpak(void)
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{
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DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
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duppacket++;
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goodpacket = false; // Discard packet (duplicate)
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goodpacket = GPACK_DUPLICATE; // Discard packet (duplicate)
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}
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else
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{
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@ -363,10 +370,10 @@ static boolean Processackpak(void)
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{
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DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack));
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duppacket++;
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goodpacket = false; // Discard packet (duplicate)
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goodpacket = GPACK_DUPLICATE; // Discard packet (duplicate)
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break;
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}
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if (goodpacket)
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if (goodpacket == GPACK_OK)
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{
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// Is a good packet so increment the acknowledge number,
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// Then search for a "hole" in the queue
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@ -427,12 +434,13 @@ static boolean Processackpak(void)
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else // Buffer full discard packet, sender will resend it
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{ // We can admit the packet but we will not detect the duplication after :(
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DEBFILE("no more freeackret\n");
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goodpacket = false;
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goodpacket = GPACK_OUTOFORDER;
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}
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}
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}
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}
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}
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// return values: 0 = ok, 1 = duplicate, 2 = out of order
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return goodpacket;
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}
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@ -1125,6 +1133,7 @@ boolean HGetPacket(void)
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while(true)
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{
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//nodejustjoined = I_NetGet();
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int goodpacket;
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I_NetGet();
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if (doomcom->remotenode == -1) // No packet received
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@ -1170,8 +1179,15 @@ boolean HGetPacket(void)
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}*/
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// Proceed the ack and ackreturn field
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if (!Processackpak())
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goodpacket = Processackpak();
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if (goodpacket != GPACK_OK)
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{
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// resend the ACK in case the previous ACK didn't reach the client.
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// prevents the client's netbuffer from locking up.
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if (goodpacket == GPACK_DUPLICATE)
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Net_SendAcks(doomcom->remotenode);
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continue; // discarded (duplicated)
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}
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// A packet with just ackreturn
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if (netbuffer->packettype == PT_NOTHING)
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