Rework eflags compat (closes #150)
This commit is contained in:
parent
ef95e49e12
commit
6960c52e91
1 changed files with 9 additions and 2 deletions
|
|
@ -402,9 +402,16 @@ static int mobj_get(lua_State *L)
|
|||
}
|
||||
case mobj_eflags:
|
||||
{
|
||||
UINT32 eflags = mo->eflags; // yes, not UINT16
|
||||
UINT32 eflags = mo->eflags; // yes, not UINT16
|
||||
if (lua_compatmode)
|
||||
eflags |= (~mo->renderflags & RF_DONTDRAW);
|
||||
{
|
||||
// The old eflags compat system causes rendering issues for characters like
|
||||
// the MK64 cast. This system causes rendering issues in certain gameplay
|
||||
// mods. At least in this case, character mods take priority, so we set
|
||||
// up compatibility like so:
|
||||
eflags |=
|
||||
mo->renderflags & RF_DONTDRAW ? ~mo->renderflags & RF_DONTDRAW : 0;
|
||||
}
|
||||
lua_pushinteger(L, eflags);
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue