Add more spring types
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70f2c8aca6
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6884ca0a90
7 changed files with 52 additions and 45 deletions
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@ -163,7 +163,9 @@ actionpointer_t actionpointers[] =
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#define _(name, upper, ...) {name, "A_"#upper},
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#define _(name, upper, ...) {name, "A_"#upper},
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#include "info/actions.h"
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#include "info/actions.h"
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#undef _
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#undef _
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{NULL, "NONE"},
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{NULL, "NONE"},
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// This NULL entry must be the last in the list
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// This NULL entry must be the last in the list
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{NULL, NULL},
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{NULL, NULL},
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};
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};
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@ -859,6 +859,12 @@ _(PAPERITEMSPOT)
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_(LOOPENDPOINT)
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_(LOOPENDPOINT)
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_(LOOPCENTERPOINT)
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_(LOOPCENTERPOINT)
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_(YELLOWHORIZ)
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_(REDHORIZ)
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_(BLUEHORIZ)
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_(GRAYDIAG)
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_(GRAYHORIZ)
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_(SCRIPT_THING)
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_(SCRIPT_THING)
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// Dash Rings
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// Dash Rings
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@ -273,10 +273,6 @@ _(SPRG) // Grey Vertical Spring
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_(YSPR) // Yellow Diagonal Spring
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_(YSPR) // Yellow Diagonal Spring
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_(RSPR) // Red Diagonal Spring
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_(RSPR) // Red Diagonal Spring
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_(BSPR) // Blue Diagonal Spring
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_(BSPR) // Blue Diagonal Spring
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_(SSWY) // Yellow Horizontal Spring
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_(SSWR) // Red Horizontal Spring
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_(SSWB) // Blue Horizontal Spring
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_(SSWG) // Grey Horizontal Spring
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_(BSTY) // Yellow Booster
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_(BSTY) // Yellow Booster
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_(BSTR) // Red Booster
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_(BSTR) // Red Booster
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@ -632,9 +628,6 @@ _(EGOO)
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_(WTRL) // Water Trail
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_(WTRL) // Water Trail
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_(WTRU) // Water Trail Underlay
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_(WTRU) // Water Trail Underlay
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_(GCHA) // follower: generic chao
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_(CHEZ) // follower: cheese
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_(BSSS) // Stacking effect
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_(BSSS) // Stacking effect
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_(BKAD) // Airdrop Dust
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_(BKAD) // Airdrop Dust
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@ -649,6 +642,13 @@ _(BSTP)
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_(BSTS)
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_(BSTS)
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_(BSTT)
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_(BSTT)
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// New Springs
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_(SSWY)
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_(SSWR)
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_(SSWB)
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_(GSPR)
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_(SSWG)
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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_(VIEW)
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_(VIEW)
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@ -3547,32 +3547,6 @@ _(OPAQUESMOKE5)
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_(FOLLOWERBUBBLE_FRONT)
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_(FOLLOWERBUBBLE_FRONT)
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_(FOLLOWERBUBBLE_BACK)
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_(FOLLOWERBUBBLE_BACK)
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// generic chao:
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_(GCHAOIDLE)
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_(GCHAOFLY)
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_(GCHAOSAD1)
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_(GCHAOSAD2)
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_(GCHAOSAD3)
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_(GCHAOSAD4)
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_(GCHAOHAPPY1)
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_(GCHAOHAPPY2)
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_(GCHAOHAPPY3)
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_(GCHAOHAPPY4)
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// cheese:
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_(CHEESEIDLE)
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_(CHEESEFLY)
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_(CHEESESAD1)
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_(CHEESESAD2)
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_(CHEESESAD3)
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_(CHEESESAD4)
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_(CHEESEHAPPY1)
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_(CHEESEHAPPY2)
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_(CHEESEHAPPY3)
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_(CHEESEHAPPY4)
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_(RINGDEBT)
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_(GAINAX_TINY)
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_(GAINAX_TINY)
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_(GAINAX_HUGE)
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_(GAINAX_HUGE)
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_(GAINAX_MID1)
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_(GAINAX_MID1)
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@ -3613,3 +3587,34 @@ _(SNEAKERPANEL)
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_(SNEAKERPANEL_SMALL)
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_(SNEAKERPANEL_SMALL)
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_(SNEAKERPANEL_TINY)
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_(SNEAKERPANEL_TINY)
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_(SNEAKERPANELSPAWNER)
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_(SNEAKERPANELSPAWNER)
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// Yellow Side Spring
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_(YHORIZ1)
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_(YHORIZ2)
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_(YHORIZ3)
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_(YHORIZ4)
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// Red Side Spring
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_(RHORIZ1)
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_(RHORIZ2)
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_(RHORIZ3)
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_(RHORIZ4)
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// Blue Side Spring
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_(BHORIZ1)
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_(BHORIZ2)
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_(BHORIZ3)
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_(BHORIZ4)
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// Gray Diagonal Spring
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_(GDIAG1)
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_(GDIAG2)
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_(GDIAG3)
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_(GDIAG4)
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// Gray Side Spring
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_(GHORIZ1)
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_(GHORIZ2)
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_(GHORIZ3)
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_(GHORIZ4)
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@ -3388,6 +3388,7 @@ void K_SquishPlayer(player_t *player, mobj_t *inflictor, mobj_t *source)
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}
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}
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player->mo->flags |= MF_NOCLIP;
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player->mo->flags |= MF_NOCLIP;
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player->instashield = 15;
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player->instashield = 15;
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}
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}
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@ -3422,7 +3423,6 @@ INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A
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player->mo->momz = 18*mapobjectscale*P_MobjFlip(player->mo); // please stop forgetting mobjflip checks!!!!
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player->mo->momz = 18*mapobjectscale*P_MobjFlip(player->mo); // please stop forgetting mobjflip checks!!!!
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if (player->mo->eflags & MFE_UNDERWATER)
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if (player->mo->eflags & MFE_UNDERWATER)
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player->mo->momz = (117 * player->mo->momz) / 200;
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player->mo->momz = (117 * player->mo->momz) / 200;
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player->mo->momx = player->mo->momy = 0;
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player->mo->momx = player->mo->momy = 0;
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player->spinouttype = KSPIN_EXPLOSION;
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player->spinouttype = KSPIN_EXPLOSION;
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11
src/p_mobj.c
11
src/p_mobj.c
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@ -13866,17 +13866,6 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
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mobj->angle = FixedAngle(mthing->angle << FRACBITS);
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mobj->angle = FixedAngle(mthing->angle << FRACBITS);
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}
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}
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// Maybe someday.
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/*if ((mobj->flags & MF_SPRING)
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&& mobj->info->damage != 0
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&& mobj->info->mass == 0)
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{
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// Offset sprite of horizontal springs
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angle_t a = mobj->angle + ANGLE_180;
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mobj->sprxoff = FixedMul(mobj->radius, FINECOSINE(a >> ANGLETOFINESHIFT));
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mobj->spryoff = FixedMul(mobj->radius, FINESINE(a >> ANGLETOFINESHIFT));
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}*/
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mobj->pitch = FixedAngle(mthing->pitch << FRACBITS);
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mobj->pitch = FixedAngle(mthing->pitch << FRACBITS);
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mobj->roll = FixedAngle(mthing->roll << FRACBITS);
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mobj->roll = FixedAngle(mthing->roll << FRACBITS);
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@ -7966,6 +7966,11 @@ static void P_RemapDoomedNum(boolean mappatch)
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TYPECONVERT(MT_BALLOON, 543)
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TYPECONVERT(MT_BALLOON, 543)
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TYPECONVERT(MT_REDSPRING, 552)
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TYPECONVERT(MT_REDSPRING, 552)
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TYPECONVERT(MT_REDDIAG, 556)
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TYPECONVERT(MT_REDDIAG, 556)
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TYPECONVERT(MT_YELLOWHORIZ, 558)
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TYPECONVERT(MT_REDHORIZ, 559)
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TYPECONVERT(MT_BLUEHORIZ, 560)
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TYPECONVERT(MT_GRAYDIAG, 557)
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TYPECONVERT(MT_GRAYHORIZ, 561)
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}
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}
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TYPECONVERT(MT_SNEAKERPANEL, 510)
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TYPECONVERT(MT_SNEAKERPANEL, 510)
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