Fix orbinauts getting deleted by players in flashtics (closes #92 point 1)

This commit is contained in:
GenericHeroGuy 2025-09-28 16:58:11 +02:00
parent 169ddc1533
commit 671b4e1f3d

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@ -57,6 +57,8 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
if (t2->player)
{
if (t2->player->flashing && !(t1->type == MT_ORBINAUT || t1->type == MT_JAWZ))
return true;
if (t2->player->hyudorotimer)
return true; // no interaction