Fix orbinauts getting deleted by players in flashtics (closes #92 point 1)
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@ -57,6 +57,8 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
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if (t2->player)
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{
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if (t2->player->flashing && !(t1->type == MT_ORBINAUT || t1->type == MT_JAWZ))
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return true;
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if (t2->player->hyudorotimer)
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return true; // no interaction
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