Don't do stuff for dedicated in ST_LoadGraphics
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2 changed files with 7 additions and 7 deletions
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@ -9686,13 +9686,10 @@ boolean P_MultiSetupWadFiles(boolean fullsetup)
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if (partadd_stage == 0)
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{
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// Flush and reload HUD graphics
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if (!dedicated)
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{
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//ST_UnloadGraphics();
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HU_LoadGraphics();
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ST_LoadGraphics();
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ST_ReloadSkinFaceGraphics();
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}
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//ST_UnloadGraphics();
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HU_LoadGraphics();
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ST_LoadGraphics();
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ST_ReloadSkinFaceGraphics();
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if (!partadd_important)
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partadd_stage = -1; // everything done
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@ -169,6 +169,9 @@ void ST_UnloadGraphics(void)
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void ST_LoadGraphics(void)
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{
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if (dedicated)
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return;
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// the original Doom uses 'STF' as base name for all face graphics
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// Graue 04-08-2004: face/name graphics are now indexed by skins
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// but load them in R_AddSkins, that gets called
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