fix flame shield applying offroad resist wrong

This commit is contained in:
minenice55 2026-02-18 22:50:49 -05:00
parent 12801df6f2
commit 6442dc8907
2 changed files with 6 additions and 6 deletions

View file

@ -1064,13 +1064,13 @@ static void K_UpdateOffroad(player_t *player)
offroad = offroadstrength / (TICRATE/2);
if (player->flamestore)
if (player->flametimer)
{
if (cv_kartflame_offroadburn.value && player->flameoverheat)
{
// experiment: allow overheating flame shield to cut thru offroad a bit better
// experiment: allow overheating flame shield to cut thru offroad
offroad = offroad/2;
offroadstrength = offroadstrength/2;
offroadstrength = 0;
}
else
{

View file

@ -962,9 +962,9 @@ static void Impl_HandleControllerSensorEvent(SDL_GamepadSensorEvent evt)
event.data3 = FLOAT_TO_FIXED(evt.data[2]);
break;
// data[0]: delta pitch in rad/s
// data[1]: delta yaw in rad/s
// data[2]: delta roll in rad/s
// data[0]: delta pitch in rad/s
// data[1]: delta yaw in rad/s
// data[2]: delta roll in rad/s
case SDL_SENSOR_GYRO:
#define RAD2DEG 57.295779513f
event.type = ev_gyroscope;