diff --git a/src/p_setup.c b/src/p_setup.c index 5d38791ad..c949ec62f 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1428,6 +1428,10 @@ static void P_LoadSidedefs(UINT8 *data) case 459: // Control text prompt (named tag) case 461: // Spawns an object on the map based on texture offsets case 463: // Colorizes an object + case 475: // ACS_Execute + case 476: // ACS_ExecuteAlways + case 477: // ACS_Suspend + case 478: // ACS_Terminate { char process[8*3+1]; memset(process,0,8*3+1); @@ -5918,10 +5922,10 @@ static void P_ConvertBinaryLinedefTypes(void) lines[i].args[2] = TML_SECTOR; lines[i].args[3] = !!(lines[i].flags & ML_MIDPEG); break; - case 475: // ACS funcs - case 476: - case 477: - case 478: + case 475: // ACS_Execute + case 476: // ACS_ExecuteAlways + case 477: // ACS_Suspend + case 478: // ACS_Terminate if (sides[lines[i].sidenum[0]].text) { lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL); diff --git a/src/p_spec.c b/src/p_spec.c index e773665ea..4bf00408c 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4152,7 +4152,7 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha } break; - case 475: + case 475: // ACS_Execute if (!stringargs[0]) { CONS_Debug(DBG_GAMELOGIC, "Linedef type 475: No script name given\n"); @@ -4161,7 +4161,7 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha ACS_Execute(stringargs[0], args, NUMLINEARGS, activator); break; - case 476: + case 476: // ACS_ExecuteAlways if (!stringargs[0]) { CONS_Debug(DBG_GAMELOGIC, "Linedef type 476: No script name given\n"); @@ -4170,7 +4170,7 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha ACS_ExecuteAlways(stringargs[0], args, NUMLINEARGS, activator); break; - case 477: + case 477: // ACS_Suspend if (!stringargs[0]) { CONS_Debug(DBG_GAMELOGIC, "Linedef type 477: No script name given\n"); @@ -4179,7 +4179,7 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha ACS_Suspend(stringargs[0]); break; - case 478: + case 478: // ACS_Terminate if (!stringargs[0]) { CONS_Debug(DBG_GAMELOGIC, "Linedef type 478: No script name given\n");