Prevent replays from asserting on start

This commit is contained in:
NepDisk 2025-04-01 11:10:37 -04:00
parent d767f383a4
commit 62dac53cdd

View file

@ -3256,7 +3256,7 @@ void G_DoPlayDemo(char *defdemoname)
if (!playeringame[displayplayers[0]] || players[displayplayers[0]].spectator)
displayplayers[0] = consoleplayer = serverplayer = p;
playeringame[p] = true;
G_AddPlayer(p, p);
players[p].spectator = spectator;
if (flags & DEMO_KICKSTART)