Reorganize mapheader_t (prepare for de1f67b)
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703c9bb26c
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1 changed files with 86 additions and 72 deletions
158
src/doomstat.h
158
src/doomstat.h
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@ -348,95 +348,109 @@ struct mapheader_lighting_t
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*/
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struct mapheader_t
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{
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char * lumpname; ///< Lump name can be really long
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lumpnum_t lumpnum; ///< Lump number for the map
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void * thumbnailPic; ///< Lump data for the level select thumbnail.
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void * minimapPic; ///< Lump data for the minimap graphic.
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char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
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char subttl[33]; ///< Subtitle for level
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char zonttl[22]; ///< "ZONE" replacement name
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char actnum[3]; ///< SRB2Kart: Now a 2 character long string.
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UINT32 typeoflevel; ///< Combination of typeoflevel flags.
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INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
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INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
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char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
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char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
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UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
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char skytexture[9]; ///< Sky texture to use.
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INT16 skybox_scalex; ///< Skybox X axis scale. (0 = no movement, 1 = 1:1 movement, 16 = 16:1 slow movement, -4 = 1:4 fast movement, etc.)
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INT16 skybox_scaley; ///< Skybox Y axis scale.
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INT16 skybox_scalez; ///< Skybox Z axis scale.
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char * lumpname; ///< Lump name can be really long
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lumpnum_t lumpnum; ///< Lump number for the map
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// Extra information.
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char interscreen[8]; ///< 320x200 patch to display at intermission.
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char runsoc[33]; ///< SOC to execute at start of level (32 character limit instead of 63)
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char scriptname[33]; ///< Script to use when the map is switched to. (32 character limit instead of 191)
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UINT8 precutscenenum; ///< Cutscene number to play BEFORE a level starts.
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UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
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INT16 countdown; ///< Countdown until level end?
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UINT16 palette; ///< PAL lump to use on this map
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UINT16 encorepal; ///< PAL for encore mode
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UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
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SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
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UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
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SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
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SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
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void * thumbnailPic; ///< Lump data for the level select thumbnail.
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void * minimapPic; ///< Lump data for the minimap graphic.
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UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
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char subttl[33]; ///< Subtitle for level
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char zonttl[22]; ///< "ZONE" replacement name
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char actnum[3]; ///< SRB2Kart: Now a 2 character long string.
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char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
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UINT16 startrings; ///< Number of rings players start with.
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INT32 sstimer; ///< Timer for special stages.
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UINT32 ssspheres; ///< Sphere requirement in special stages.
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fixed_t gravity; ///< Map-wide gravity.
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UINT32 typeoflevel; ///< Combination of typeoflevel flags.
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// Title card.
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char ltzzpatch[8]; ///< Zig zag patch.
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char ltzztext[8]; ///< Zig zag text.
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char ltactdiamond[8]; ///< Act diamond.
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INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
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INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
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// Freed animals stuff.
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UINT8 numFlickies; ///< Internal. For freed flicky support.
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mobjtype_t *flickies; ///< List of freeable flickies in this level. Allocated dynamically for space reasons. Be careful.
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char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
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// NiGHTS stuff.
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UINT8 numGradedMares; ///< Internal. For grade support.
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nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
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// SRB2kart
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fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
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fixed_t default_waypoint_radius; ///< 0 is a special value for DEFAULT_WAYPOINT_RADIUS, but scaled with mobjscale
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mapheader_lighting_t lighting; ///< Wall and sprite lighting
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mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
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boolean use_encore_lighting; ///< Whether to use separate Encore lighting
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boolean use_walltransfer; ///< Whether to use DRRR style wall transfering or not
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// Music stuff.
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UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
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char musintername[7]; ///< Intermission screen music.
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// Music information
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char musname[MAXMUSNAMES][7]; ///< Music tracks to play. First dimension is the track number, second is the music string. "" for no music.
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UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
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UINT32 muspos; ///< Music position to jump to.
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UINT8 musname_size; ///< Number of music tracks defined
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char muspostbossname[7]; ///< Post-bossdeath music.
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UINT16 muspostbosstrack; ///< Post-bossdeath track.
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UINT32 muspostbosspos; ///< Post-bossdeath position
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UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.
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char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
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SINT8 musforcereset; ///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
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UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
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char skytexture[9]; ///< Sky texture to use.
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INT16 skybox_scalex; ///< Skybox X axis scale. (0 = no movement, 1 = 1:1 movement, 16 = 16:1 slow movement, -4 = 1:4 fast movement, etc.)
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INT16 skybox_scaley; ///< Skybox Y axis scale.
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INT16 skybox_scalez; ///< Skybox Z axis scale.
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// SRB2Kart: Keeps track of if a map lump exists, so we can tell when a map is being replaced.
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boolean alreadyExists;
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// Extra information.
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char interscreen[8]; ///< 320x200 patch to display at intermission.
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char runsoc[33]; ///< SOC to execute at start of level (32 character limit instead of 63)
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char scriptname[33]; ///< Script to use when the map is switched to. (32 character limit instead of 191)
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UINT8 precutscenenum; ///< Cutscene number to play BEFORE a level starts.
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UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
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INT16 countdown; ///< Countdown until level end?
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UINT16 palette; ///< PAL lump to use on this map
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UINT16 encorepal; ///< PAL for encore mode
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UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
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SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
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UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
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SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
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SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
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UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
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UINT16 startrings; ///< Number of rings players start with.
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INT32 sstimer; ///< Timer for special stages.
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UINT32 ssspheres; ///< Sphere requirement in special stages.
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fixed_t gravity; ///< Map-wide gravity.
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// Title card.
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char ltzzpatch[8]; ///< Zig zag patch.
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char ltzztext[8]; ///< Zig zag text.
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char ltactdiamond[8]; ///< Act diamond.
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// Freed animals stuff.
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UINT8 numFlickies; ///< Internal. For freed flicky support.
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mobjtype_t *flickies; ///< List of freeable flickies in this level. Allocated dynamically for space reasons. Be careful.
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// NiGHTS stuff.
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UINT8 numGradedMares; ///< Internal. For grade support.
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nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
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// Music stuff.
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UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
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char musintername[7]; ///< Intermission screen music.
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char muspostbossname[7]; ///< Post-bossdeath music.
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UINT16 muspostbosstrack; ///< Post-bossdeath track.
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UINT32 muspostbosspos; ///< Post-bossdeath position
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UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.
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SINT8 musforcereset; ///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
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mapheader_lighting_t lighting; ///< Wall and sprite lighting
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mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
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boolean use_encore_lighting; ///< Whether to use separate Encore lighting
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// SRB2kart
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fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
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fixed_t default_waypoint_radius; ///< 0 is a special value for DEFAULT_WAYPOINT_RADIUS, but scaled with mobjscale
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// Lua stuff.
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// (This is not ifdeffed so the map header structure can stay identical, just in case.)
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UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
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customoption_t *customopts; ///< Custom options. Allocated dynamically for space reasons. Be careful.
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UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
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customoption_t *customopts; ///< Custom options. Allocated dynamically for space reasons. Be careful.
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boolean alreadyExists; ///< will be removed shortly
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// BlanKart
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boolean use_walltransfer; ///< Whether to use DRRR style wall transfering or not
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};
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