Match Classic a little big cloeser
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6393dd6bcc
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61e934e1c6
1 changed files with 14 additions and 7 deletions
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@ -248,10 +248,7 @@ static bool Impl_RenderContextReset(void)
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if (renderer)
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{
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SDL_DestroyRenderer(renderer);
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// Thanks Debian....
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#if SDL_VERSION_ATLEAST(2,28,0)
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SDL_DestroyWindowSurface(window); // workaround for a bug in sdl
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#endif
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texture = NULL; // Destroying a renderer also destroys all of its textures
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}
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renderer = NULL;
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@ -315,7 +312,6 @@ static bool SDLSetMode(INT32 width, INT32 height, bool fullscreen, bool repositi
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{
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wasfullscreen = true;
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SDL_SetWindowFullscreen(window, fullscreen_type);
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I_SetBorderlessWindow();
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}
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else // windowed mode
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{
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@ -323,8 +319,8 @@ static bool SDLSetMode(INT32 width, INT32 height, bool fullscreen, bool repositi
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{
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wasfullscreen = false;
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SDL_SetWindowFullscreen(window, 0);
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I_SetBorderlessWindow();
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}
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// Reposition window only in windowed mode
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SDL_SetWindowSize(window, width, height);
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@ -1551,6 +1547,17 @@ static SDL_Window *Impl_CreateWindow(void)
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#ifdef HWRENDER
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flags |= SDL_WINDOW_OPENGL;
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if (M_CheckParm("-msaa") && M_IsNextParm())
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{
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unsigned int value;
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const char* str = M_GetNextParm();
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if (sscanf(str, "%u", &value))
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, value);
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}
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}
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// Without a 24-bit depth buffer many visuals are ruined by z-fighting.
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// Some GPU drivers may give us a 16-bit depth buffer since the
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// default value for SDL_GL_DEPTH_SIZE is 16.
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@ -1801,8 +1808,8 @@ UINT32 I_GetRefreshRate(void)
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void I_SetBorderlessWindow(void)
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{
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bool borderless = (cv_fullscreen.value == 2) ? false : true;
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SDL_SetWindowBordered(window, borderless);
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bool bordered = cv_fullscreen.value != 2;
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SDL_SetWindowBordered(window, bordered);
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}
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#endif
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