Remove tiregrease.
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48871a8b68
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61e0f4e142
10 changed files with 2 additions and 154 deletions
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@ -429,7 +429,6 @@ typedef struct player_s
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fixed_t offroad; // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
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UINT8 waterskip; // Water skipping counter
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UINT16 tiregrease; // Reduced friction timer after hitting a spring
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UINT16 springstars; // Spawn stars around a player when they hit a spring
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UINT16 springcolor; // Color of spring stars
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UINT8 dashpadcooldown; // Separate the vanilla SA-style dash pads from using flashing
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@ -4417,8 +4417,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_DRAFTDUST4",
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"S_DRAFTDUST5",
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"S_TIREGREASE",
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"S_OVERTIME_BULB1",
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"S_OVERTIME_BULB2",
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"S_OVERTIME_LASER",
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@ -5553,7 +5551,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_GAINAX",
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"MT_DRAFTDUST",
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"MT_SPBDUST",
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"MT_TIREGREASE",
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"MT_OVERTIME_PARTICLE",
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"MT_OVERTIME_CENTER",
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29
src/info.c
29
src/info.c
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@ -5003,8 +5003,6 @@ state_t states[NUMSTATES] =
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{SPR_DRAF, 3, 1, {NULL}, 0, 0, S_DRAFTDUST5}, // S_DRAFTDUST4
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{SPR_DRAF, 4, 1, {NULL}, 0, 0, S_NULL}, // S_DRAFTDUST5
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{SPR_GRES, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 2, 4, S_NULL}, // S_TIREGREASE
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{SPR_OTBU, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIME_BULB1
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{SPR_OTBU, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIME_BULB2
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{SPR_OTLS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIME_LASER
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@ -28379,33 +28377,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_TIREGREASE
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-1, // doomednum
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S_TIREGREASE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8<<FRACBITS, // radius
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16<<FRACBITS, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_OVERTIME_PARTICLE
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-1, // doomednum
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S_NULL, // spawnstate
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@ -5426,8 +5426,6 @@ typedef enum state
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S_DRAFTDUST4,
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S_DRAFTDUST5,
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S_TIREGREASE,
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S_OVERTIME_BULB1,
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S_OVERTIME_BULB2,
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S_OVERTIME_LASER,
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@ -6580,7 +6578,6 @@ typedef enum mobj_type
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MT_GAINAX,
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MT_DRAFTDUST,
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MT_SPBDUST,
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MT_TIREGREASE,
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MT_OVERTIME_PARTICLE,
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MT_OVERTIME_CENTER,
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@ -791,7 +791,7 @@ static UINT8 K_TrySpindash(player_t *player)
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const INT32 angleDiff = AngleDelta(player->mo->angle, K_MomentumAngle(player->mo));
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if (player->spindashboost || player->tiregrease // You just released a spindash, you don't need to try again yet, jeez.
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if (player->spindashboost // You just released a spindash, you don't need to try again yet, jeez.
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|| P_PlayerInPain(player) || !P_IsObjectOnGround(player->mo)) // Not in a state where we want 'em to spindash.
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{
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player->botvars.spindashconfirm = 0;
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43
src/k_kart.c
43
src/k_kart.c
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@ -1592,10 +1592,6 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo)
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I_Assert(mo != NULL);
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I_Assert(!P_MobjWasRemoved(mo));
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// If tiregrease is active, don't
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if (mo->player && mo->player->tiregrease)
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return 0;
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for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
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{
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if (!node->m_sector)
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@ -2955,7 +2951,7 @@ boolean K_ApplyOffroad(player_t *player)
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boolean K_SlopeResistance(player_t *player)
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{
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if (player->invincibilitytimer || player->sneakertimer || player->tiregrease || player->flamedash)
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if (player->invincibilitytimer || player->sneakertimer || player->flamedash)
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return true;
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return false;
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}
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@ -2993,7 +2989,6 @@ boolean K_WaterRun(player_t *player)
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if (
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player->invincibilitytimer ||
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player->sneakertimer ||
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player->tiregrease ||
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player->flamedash ||
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player->speed > 2 * K_GetKartSpeed(player, false, true)
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)
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@ -7391,9 +7386,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->justbumped > 0)
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player->justbumped--;
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if (player->tiregrease)
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player->tiregrease--;
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K_UpdateTripwire(player);
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K_KartPlayerHUDUpdate(player);
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@ -8127,18 +8119,6 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
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basedrift = (83 * player->drift) - (((driftweight - 14) * player->drift) / 5); // 415 - 303
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driftadjust = abs((252 - driftweight) * player->drift / 5);
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if (player->tiregrease > 0) // Buff drift-steering while in greasemode
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{
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basedrift += (basedrift / greasetics) * player->tiregrease;
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}
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#if 0
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if (player->mo->eflags & MFE_UNDERWATER)
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{
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countersteer = FixedMul(countersteer, 3*FRACUNIT/2);
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}
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#endif
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return basedrift + (FixedMul(driftadjust * FRACUNIT, countersteer) / FRACUNIT);
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}
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@ -9032,21 +9012,6 @@ static void K_KartSpindash(player_t *player)
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P_InstaThrust(player->mo, player->mo->angle, thrust);
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}
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if (!player->tiregrease)
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{
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UINT8 i;
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for (i = 0; i < 2; i++)
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{
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mobj_t *grease;
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grease = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_TIREGREASE);
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P_SetTarget(&grease->target, player->mo);
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P_InitAngle(grease, K_MomentumAngle(player->mo));
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grease->extravalue1 = i;
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}
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}
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player->tiregrease = 2*TICRATE;
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player->spindash = 0;
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S_StartSound(player->mo, sfx_s23c);
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}
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@ -9212,12 +9177,6 @@ void K_AdjustPlayerFriction(player_t *player)
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return;
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}
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// Reduce friction after hitting a spring
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if (player->tiregrease)
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{
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player->mo->friction += ((FRACUNIT - prevfriction) / greasetics) * player->tiregrease;
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}
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/*
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if (K_PlayerEBrake(player) == true)
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{
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@ -256,8 +256,6 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->offroad);
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else if (fastcmp(field,"waterskip"))
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lua_pushinteger(L, plr->waterskip);
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else if (fastcmp(field,"tiregrease"))
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lua_pushinteger(L, plr->tiregrease);
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else if (fastcmp(field,"springstars"))
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lua_pushinteger(L, plr->springstars);
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else if (fastcmp(field,"springcolor"))
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@ -612,8 +610,6 @@ static int player_set(lua_State *L)
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plr->offroad = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"waterskip"))
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plr->waterskip = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tiregrease"))
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plr->tiregrease = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"springstars"))
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plr->springstars = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"springcolor"))
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19
src/p_map.c
19
src/p_map.c
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@ -422,25 +422,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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object->player->springstars = max(vertispeed, horizspeed) / FRACUNIT / 2;
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object->player->springcolor = starcolor;
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// Less friction when hitting springs
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if (!object->player->tiregrease)
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{
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UINT8 i;
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for (i = 0; i < 2; i++)
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{
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mobj_t *grease;
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grease = P_SpawnMobj(object->x, object->y, object->z, MT_TIREGREASE);
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P_SetTarget(&grease->target, object);
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P_InitAngle(grease, K_MomentumAngle(object));
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grease->extravalue1 = i;
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}
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}
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if (object->player->tiregrease < greasetics)
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{
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object->player->tiregrease = greasetics;
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}
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if (spring->type == MT_POGOSPRING)
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{
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if (spring->reactiontime == 0)
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50
src/p_mobj.c
50
src/p_mobj.c
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@ -7522,56 +7522,6 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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mobj->angle = mobj->target->angle + ANGLE_45;
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}
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break;
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case MT_TIREGREASE:
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if (!mobj->target || P_MobjWasRemoved(mobj->target) || !mobj->target->player
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|| !mobj->target->player->tiregrease)
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{
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P_RemoveMobj(mobj);
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return false;
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}
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K_MatchGenericExtraFlags(mobj, mobj->target);
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{
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const angle_t off = FixedAngle(40*FRACUNIT);
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angle_t ang = K_MomentumAngle(mobj->target);
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fixed_t z;
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UINT8 trans = (mobj->target->player->tiregrease * (NUMTRANSMAPS+1)) / greasetics;
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if (trans > NUMTRANSMAPS)
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trans = NUMTRANSMAPS;
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trans = NUMTRANSMAPS - trans;
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z = mobj->target->z;
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if (mobj->eflags & MFE_VERTICALFLIP)
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z += mobj->target->height;
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if (mobj->extravalue1)
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ang = (signed)(ang - off);
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else
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ang = (signed)(ang + off);
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P_MoveOrigin(mobj,
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mobj->target->x - FixedMul(mobj->target->radius, FINECOSINE(ang >> ANGLETOFINESHIFT)),
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mobj->target->y - FixedMul(mobj->target->radius, FINESINE(ang >> ANGLETOFINESHIFT)),
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z);
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mobj->angle = ang;
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if (!P_IsObjectOnGround(mobj->target))
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mobj->renderflags |= RF_DONTDRAW;
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if (leveltime & 1)
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mobj->renderflags |= RF_DONTDRAW;
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if (trans >= NUMTRANSMAPS)
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mobj->renderflags |= RF_DONTDRAW;
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else if (trans == 0)
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mobj->renderflags = (mobj->renderflags & ~RF_TRANSMASK);
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else
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mobj->renderflags = (mobj->renderflags & ~RF_TRANSMASK)|(trans << RF_TRANSSHIFT);
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}
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break;
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case MT_LIGHTNINGSHIELD:
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{
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fixed_t destx, desty;
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@ -269,7 +269,6 @@ static void P_NetArchivePlayers(void)
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WRITEFIXED(save_p, players[i].offroad);
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WRITEUINT8(save_p, players[i].waterskip);
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WRITEUINT16(save_p, players[i].tiregrease);
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WRITEUINT16(save_p, players[i].springstars);
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WRITEUINT16(save_p, players[i].springcolor);
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WRITEUINT8(save_p, players[i].dashpadcooldown);
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@ -552,7 +551,6 @@ static void P_NetUnArchivePlayers(void)
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players[i].offroad = READFIXED(save_p);
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players[i].waterskip = READUINT8(save_p);
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players[i].tiregrease = READUINT16(save_p);
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players[i].springstars = READUINT16(save_p);
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players[i].springcolor = READUINT16(save_p);
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players[i].dashpadcooldown = READUINT8(save_p);
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