Make Ring Burnout sound Only play for local players

This commit is contained in:
NepDisk 2025-06-12 10:58:33 -04:00
parent 6a122b0600
commit 614506381d

View file

@ -9101,7 +9101,10 @@ INT32 K_GetKartRingPower(player_t *player, boolean boosted)
// If you use more then 20 rings at a time, you start gaining less ring timer..
if (player->ringtime == finalPower*20)
S_StartSound(NULL, sfx_cdfm66);
{
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_cdfm66);
}
else if (player->ringtime > finalPower*20)
{
finalPower = 2;