Whoops forgot to update this srb2back ref
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1 changed files with 2 additions and 2 deletions
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@ -102,7 +102,7 @@
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#define ASSET_HASH_GFX_KART 0xc91b0d43f5ba131f
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#define ASSET_HASH_TEXTURES_KART 0xb4211b2f32b6a291
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#define ASSET_HASH_CHARS_KART 0x1e68a3e01aa5c68b
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#define ASSET_HASH_MAPS_KART 0x38558ed00da41ce9
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#define ASSET_HASH_MAPS_KART 0x2be29dfb3a146dfa
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#define ASSET_HASH_MAIN_PK3 0x4ea7e79e2d5d0d63
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#define ASSET_HASH_MAPPATCH_PK3 0x1745690024efbaf8
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#define ASSET_HASH_BONUSCHARS_KART 0x60e6f13d822a7461
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@ -339,7 +339,7 @@ boolean D_RenderLevel(void)
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if (r_splitscreen == 2) // Draw over the fourth screen so you don't have to stare at a HOM :V
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{
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// V_DrawPatchFill, but for the fourth screen only
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INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
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INT32 x, y, pw = SHORT(srb2back->width) * vid.dup, ph = SHORT(srb2back->height) * vid.dup;
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for (x = vid.width>>1; x < vid.width; x += pw)
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{
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