From 5f12bcc4e73e4c557bc563961c6223393f736c9e Mon Sep 17 00:00:00 2001 From: Anonimus Date: Tue, 26 Aug 2025 11:17:00 -0400 Subject: [PATCH] Readjust bubble blow-up size Makes it less overpowered in terms of defense --- src/p_mobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 7a59e5d0a..fea8a449a 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -9054,7 +9054,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) mobj->angle += ANGLE_22h; mobj->renderflags &= ~RF_GHOSTLYMASK; - scale += (blow * (3*scale)) / bubbletime; + scale += (blow * ((3*scale)>>1)) / bubbletime; mobj->frame = CLAMP(states[S_BUBBLESHIELDBLOWUP].frame + mobj->extravalue1, states[S_BUBBLESHIELDBLOWUP].frame, states[S_BUBBLESHIELDBLOWUP].frame + 3); if ((mobj->target->player->bubbleblowup > bubbletime) && (leveltime & 1))