Readjust bubble blow-up size

Makes it less overpowered in terms of defense
This commit is contained in:
Anonimus 2025-08-26 11:17:00 -04:00
parent 5456292d1c
commit 5f12bcc4e7

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@ -9054,7 +9054,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
mobj->angle += ANGLE_22h;
mobj->renderflags &= ~RF_GHOSTLYMASK;
scale += (blow * (3*scale)) / bubbletime;
scale += (blow * ((3*scale)>>1)) / bubbletime;
mobj->frame = CLAMP(states[S_BUBBLESHIELDBLOWUP].frame + mobj->extravalue1, states[S_BUBBLESHIELDBLOWUP].frame, states[S_BUBBLESHIELDBLOWUP].frame + 3);
if ((mobj->target->player->bubbleblowup > bubbletime) && (leveltime & 1))