Readjust bubble blow-up size
Makes it less overpowered in terms of defense
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@ -9054,7 +9054,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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mobj->angle += ANGLE_22h;
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mobj->renderflags &= ~RF_GHOSTLYMASK;
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scale += (blow * (3*scale)) / bubbletime;
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scale += (blow * ((3*scale)>>1)) / bubbletime;
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mobj->frame = CLAMP(states[S_BUBBLESHIELDBLOWUP].frame + mobj->extravalue1, states[S_BUBBLESHIELDBLOWUP].frame, states[S_BUBBLESHIELDBLOWUP].frame + 3);
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if ((mobj->target->player->bubbleblowup > bubbletime) && (leveltime & 1))
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