Re-Enable ingamecap cvar

This commit is contained in:
NepDisk 2025-02-26 20:55:54 -05:00
parent b875623be5
commit 5d5701790d
2 changed files with 3 additions and 3 deletions

View file

@ -221,7 +221,7 @@ void K_UpdateMatchRaceBots(void)
{
pmax = std::min<UINT8>(pmax, static_cast<UINT8>(cv_maxplayers.value));
}
if (cv_maxplayers.value > 0)
if (cv_ingamecap.value > 0)
{
pmax = std::min<UINT8>(pmax, static_cast<UINT8>(cv_ingamecap.value));
}
@ -322,7 +322,7 @@ void K_UpdateMatchRaceBots(void)
{
UINT8 index = P_RandomKey(usableskins);
skinnum = grabskins[index];
if (usableskins > cv_ingamecap.value)
if (((cv_ingamecap.value > 0) && (usableskins > cv_ingamecap.value)) || (usableskins > cv_maxplayers.value))
{
grabskins[index] = grabskins[--usableskins];
}

View file

@ -9892,7 +9892,7 @@ void K_CheckSpectateStatus(boolean considermapreset)
return;
// DON'T allow if you've hit the in-game player cap
if (cv_maxplayers.value && numhumans >= cv_maxplayers.value)
if (cv_ingamecap.value && numhumans >= cv_ingamecap.value)
return;
// Get the number of players in game, and the players to be de-spectated.