Fix TA menu face using incorrect coordinates

This commit is contained in:
GenericHeroGuy 2025-09-22 23:00:50 +02:00
parent 5beb1619d5
commit 5d419b48bb

View file

@ -5706,18 +5706,12 @@ INT32 MR_StartGrandPrix(INT32 choice)
// Drawing function for Time Attack
void MD_DrawTimeAttackMenu(void)
{
INT32 i, x, y;
SINT8 preset = G_RecordPresetIndex();
// draw menu (everything else goes on top of it)
// Sadly we can't just use generic mode menus because we need some extra hacks
x = currentMenu->x;
y = currentMenu->y;
// Character face!
{
UINT8 *colormap = R_GetTranslationColormap(cv_chooseskin.value, cv_playercolor[0].value, GTC_MENUCACHE);
V_DrawMappedPatch(BASEVIDWIDTH-x - SHORT(faceprefix[cv_chooseskin.value][FACE_WANTED]->width), y, 0, faceprefix[cv_chooseskin.value][FACE_WANTED], colormap);
V_DrawMappedPatch(BASEVIDWIDTH - menudefs[MN_SP_TIMEATTACK].x - SHORT(faceprefix[cv_chooseskin.value][FACE_WANTED]->width), menudefs[MN_SP_TIMEATTACK].y, 0, faceprefix[cv_chooseskin.value][FACE_WANTED], colormap);
}
MD_DrawGenericMenu();
@ -5773,10 +5767,10 @@ void MD_DrawTimeAttackMenu(void)
return;
menu_t *menu = &menudefs[MN_SP_TIMEATTACK];
for (i = 0; i < menu->numitems; i++)
for (INT32 i = 0; i < menu->numitems; i++)
{
x = menu->x + menu->menuitems[i].x;
y = menu->y + M_GetItemAbsY(menu, i);
INT32 x = menu->x + menu->menuitems[i].x;
INT32 y = menu->y + M_GetItemAbsY(menu, i);
if (y < 128)
M_DrawMenuItem(&menu->menuitems[i], x, y, V_TRANSLUCENT|MENUCAPS, false);
}