Fix type check for Land Mines vs Drop Target/Bubble Shield expand
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1 changed files with 2 additions and 2 deletions
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@ -706,7 +706,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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|| (g_tm.thing->player && g_tm.thing->player->bubbleblowup))
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&& (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
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|| thing->type == MT_BANANA || thing->type == MT_EGGMANITEM || thing->type == MT_BALLHOG
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|| thing->type == MT_SSMINE || g_tm.thing->type == MT_LANDMINE || thing->type == MT_SINK
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|| thing->type == MT_SSMINE || thing->type == MT_LANDMINE || thing->type == MT_SINK
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|| (thing->type == MT_PLAYER && g_tm.thing->target != thing)))
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{
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// see if it went over / under
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@ -740,7 +740,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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else if ((g_tm.thing->type == MT_DROPTARGET || g_tm.thing->type == MT_DROPTARGET_SHIELD)
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&& (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
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|| thing->type == MT_BANANA || thing->type == MT_EGGMANITEM || thing->type == MT_BALLHOG
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|| thing->type == MT_SSMINE || g_tm.thing->type == MT_LANDMINE || thing->type == MT_SINK
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|| thing->type == MT_SSMINE || thing->type == MT_LANDMINE || thing->type == MT_SINK
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|| (thing->type == MT_PLAYER)))
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{
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// see if it went over / under
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