Add support for emotes in console chat mode (and support for emotes in console in general)
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4 changed files with 35 additions and 17 deletions
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@ -33,6 +33,8 @@
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#include "d_main.h"
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#include "m_menu.h"
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#include "m_textinput.h"
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#include "m_emotes.h"
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#include "i_time.h"
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#include "filesrch.h"
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#include "m_misc.h"
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@ -1450,7 +1452,18 @@ static void CON_DrawHudlines(void)
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}
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if (c >= con_width)
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break;
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if (*p < HU_FONTSTART)
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int emotelen;
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emote_t *emote;
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if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
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{
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M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, I_GetTime(), V_NOSCALESTART|V_NOSCALEPATCH);
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p += emotelen-1;
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c += emotelen-1;
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continue;
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}
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else if (*p < HU_FONTSTART)
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;//charwidth = 4 * con_scalefactor;
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else
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{
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@ -1272,6 +1272,7 @@ boolean HU_Responder(event_t *ev)
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//======================================================================
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#define HU_DrawEmote(x, y, emote, flags) M_DrawEmote((x), (y), (emote), hu_emoteanim, (flags))
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#define HU_DrawScaledEmote(x, y, scale, emote, flags) M_DrawScaledEmote((x), (y), (scale), (emote), hu_emoteanim, (flags))
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// Precompile a wordwrapped string to any given width.
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// This is a muuuch better method than V_WORDWRAP.
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@ -1965,15 +1966,15 @@ static void HU_DrawChat_Old(void)
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i = 0;
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while (w_chat_buf[i])
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{
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if (w_chat.cursor == (i+1) && hu_tick < 4)
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{
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INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
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INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
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V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, true);
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}
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int emotelen;
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emote_t *emote;
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//Hurdler: isn't it better like that?
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if (w_chat_buf[i] >= HU_FONTSTART)
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if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
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{
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HU_DrawScaledEmote((HU_INPUTX + c)<<FRACBITS, (y+con_scalefactor*2)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART | V_NOSCALEPATCH | t);
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i += emotelen-1;
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}
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else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
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{
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//charwidth = (fontv[HU_FONT].font[w_chat[i]-HU_FONTSTART]->width) * con_scalefactor;
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V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, true);
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@ -1985,6 +1986,13 @@ static void HU_DrawChat_Old(void)
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++i;
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if (w_chat.cursor == i && hu_tick < 4)
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{
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INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
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INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
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V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, true);
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}
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c += charwidth;
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if (c >= vid.width)
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{
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@ -237,7 +237,7 @@ emote_t *M_VerifyEmote(const char *name, int *emotelen)
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return match;
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}
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void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags)
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void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, tic_t anim, INT32 flags)
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{
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if (emote->numframes == 0)
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return;
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@ -247,13 +247,8 @@ void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags)
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const int CHARHEIGHT = 6;
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fixed_t scale = FRACUNIT;
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x *= FRACUNIT;
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y *= FRACUNIT;
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if (emotepatch->width > EMOTEWIDTH)
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scale = (FRACUNIT/emotepatch->width)*EMOTEWIDTH;
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scale = FixedMul(scale, (FRACUNIT/emotepatch->width)*EMOTEWIDTH);
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else if (emotepatch->width < EMOTEWIDTH)
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x += (EMOTEWIDTH-emotepatch->width)*FRACUNIT/2;
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@ -6,6 +6,7 @@ extern "C" {
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#endif
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#include "doomdef.h"
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#include "m_fixed.h"
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#include "command.h"
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extern consvar_t cv_emotes;
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@ -39,7 +40,8 @@ emote_t *M_VerifyEmote(const char *name, int *emotelen);
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// Draw the emote, anim should be some kind of timer ticking every game tic
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// for animated emotes
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void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags);
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#define M_DrawEmote(x, y, emote, anim, flags) M_DrawScaledEmote((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, emote, anim, flags)
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void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, tic_t anim, INT32 flags);
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#ifdef __cplusplus
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} // extern "C"
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