diff --git a/src/p_enemy.c b/src/p_enemy.c index 8f42ae518..89917e7d4 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3911,8 +3911,8 @@ void A_SignPlayer(mobj_t *actor) return; // Set the sign to be an appropriate background color for this player's skincolor. - actor->color = skincolors[actor->target->player->skincolor*2].invcolor; - actor->frame += skincolors[actor->target->player->skincolor*2+1].invcolor; + actor->color = skincolors[actor->target->player->skincolor].invcolor; + actor->frame += skincolors[actor->target->player->skincolor].invshade; // spawn an overlay of the player's face. ov = P_SpawnMobj(actor->x, actor->y, actor->z, MT_OVERLAY);