From 5a4cd36e2378101c5f0b10da084b365cd064def5 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Wed, 7 Feb 2024 15:09:26 -0700 Subject: [PATCH] Fix stale reference in P_KillMobj (crash) --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index f05d8ada2..bd8addc79 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1099,7 +1099,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget // SRB2kart // I wish I knew a better way to do this - if (target->target && target->target->player && target->target->player->mo) + if (!P_MobjWasRemoved(target->target) && target->target->player && !P_MobjWasRemoved(target->target->player->mo)) { if ((target->target->player->pflags & PF_EGGMANOUT) && target->type == MT_EGGMANITEM_SHIELD) target->target->player->pflags &= ~PF_EGGMANOUT;