Fix bot flameshield usage and allow offroad mow
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1 changed files with 4 additions and 15 deletions
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@ -987,26 +987,15 @@ static void K_BotItemFlame(botdata_t *bd, const player_t *player)
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{
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ZoneScoped;
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boolean forceoverheat = ((player->offroad && K_ApplyOffroad(player)) || (K_GetWaypointIsShortcut(player->nextwaypoint) == true));
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// if we're smart enough, allow overheating the flame shield if we want to go off-road
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if (player->flametimer >= (itemtime*3)-5 && !(K_ApplyOffroad(player) && player->botvars.difficulty >= 6))
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if (player->flametimer >= (itemtime*3)-5 && !(forceoverheat && player->botvars.difficulty >= 6))
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{
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bd->itemdelay = 5;
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}
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if (P_IsObjectOnGround(player->mo) == false)
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{
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// Drain itemdelay as needed so theres no delay when landing.
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if (bd->itemdelay)
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{
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bd->itemdelay--;
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bd->itemconfirm = 0;
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}
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// Don't use while mid-air.
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return;
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}
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if (player->botvars.difficulty < 6 || player->flametimer <= 2*TICRATE)
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if (player->botvars.difficulty < 6 || player->flametimer <= 2*TICRATE || forceoverheat)
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{
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// We aren't smart enough to use this properly.
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// ...or we are doing the finishing blow.
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