Fix extra colormap crash on Virtual Highway (closes #188)
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0b60831189
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2 changed files with 3 additions and 2 deletions
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@ -94,7 +94,7 @@
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#define ASSET_HASH_TEXTURES_KART 0xb4211b2f32b6a291
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#define ASSET_HASH_CHARS_KART 0x1e68a3e01aa5c68b
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#define ASSET_HASH_MAPS_KART 0x38558ed00da41ce9
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#define ASSET_HASH_MAIN_PK3 0x6f29fc26ffc8ee60
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#define ASSET_HASH_MAIN_PK3 0x2bc4973ae1beb107
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#define ASSET_HASH_MAPPATCH_PK3 0x0afd8afc6fc50175
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#define ASSET_HASH_BONUSCHARS_KART 0x60e6f13d822a7461
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#ifdef USE_PATCH_FILE
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@ -1308,7 +1308,8 @@ static void DiffSectors(const sector_t *ss, const sector_t *spawnss, UINT8 diff[
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SETB(SD_TAG);
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//DIFFNE(ss, ..., SD__UNUSED);
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DIFFNE(ss, extra_colormap, SD_COLORMAP);
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if (ss->extra_colormap != ss->spawn_extra_colormap)
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SETB(SD_COLORMAP);
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DIFFIF(ss, crumblestate, SD_CRUMBLESTATE);
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if (ss->floorlightlevel != spawnss->floorlightlevel || ss->floorlightabsolute != spawnss->floorlightabsolute)
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SETB(SD_FLOORLIGHT);
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