Remove GetTexImage stuff
This commit is contained in:
parent
e92362f36c
commit
54bb823b31
1 changed files with 3 additions and 27 deletions
|
|
@ -268,7 +268,6 @@ static void GL_MSG_Error(const char *format, ...)
|
|||
/* Raster functions */
|
||||
#define pglPixelStorei glPixelStorei
|
||||
#define pglReadPixels glReadPixels
|
||||
#define pglGetTexImage glGetTexImage
|
||||
|
||||
/* Texture mapping */
|
||||
#define pglTexEnvi glTexEnvi
|
||||
|
|
@ -381,8 +380,6 @@ typedef void (APIENTRY * PFNglPixelStorei) (GLenum pname, GLint param);
|
|||
static PFNglPixelStorei pglPixelStorei;
|
||||
typedef void (APIENTRY * PFNglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
||||
static PFNglReadPixels pglReadPixels;
|
||||
typedef void (APIENTRY * PFNglGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
|
||||
static PFNglGetTexImage pglGetTexImage;
|
||||
|
||||
/* Texture mapping */
|
||||
typedef void (APIENTRY * PFNglTexEnvi) (GLenum target, GLenum pname, GLint param);
|
||||
|
|
@ -526,7 +523,6 @@ boolean SetupGLfunc(void)
|
|||
|
||||
GETOPENGLFUNC(pglPixelStorei, glPixelStorei)
|
||||
GETOPENGLFUNC(pglReadPixels, glReadPixels)
|
||||
GETOPENGLFUNC(pglGetTexImage, glGetTexImage)
|
||||
|
||||
GETOPENGLFUNC(pglTexEnvi, glTexEnvi)
|
||||
GETOPENGLFUNC(pglTexParameteri, glTexParameteri)
|
||||
|
|
@ -1267,7 +1263,6 @@ static void GLPerspective(GLfloat fovy, GLfloat aspect)
|
|||
pglMultMatrixf(&m[0][0]);
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void GLProject(GLfloat objX, GLfloat objY, GLfloat objZ,
|
||||
GLfloat* winX, GLfloat* winY, GLfloat* winZ)
|
||||
{
|
||||
|
|
@ -1307,7 +1302,6 @@ static void GLProject(GLfloat objX, GLfloat objY, GLfloat objZ,
|
|||
*winY=in[1];
|
||||
*winZ=in[2];
|
||||
}
|
||||
#endif
|
||||
|
||||
// -----------------+
|
||||
// SetModelView :
|
||||
|
|
@ -1586,15 +1580,6 @@ EXPORT void HWRAPI(ClearMipMapCache) (void)
|
|||
Flush();
|
||||
}
|
||||
|
||||
// nope, definitely not faster. software has the same flickering/z-fighting bugs with laggy GIF recording anyway
|
||||
//#define GETTEXIMAGE
|
||||
|
||||
#ifdef GETTEXIMAGE
|
||||
#define TEXWIDTH texsize
|
||||
#else
|
||||
#define TEXWIDTH screen_width
|
||||
#endif
|
||||
|
||||
// -----------------------+
|
||||
// ReadScreenFinalTexture : Reads out the final screen texture
|
||||
// Returns : 24bit RGB pixel array stored in dest
|
||||
|
|
@ -1605,24 +1590,17 @@ EXPORT void HWRAPI(ReadScreenFinalTexture) (UINT8 * restrict dest, INT32 scale)
|
|||
INT32 scanlines = screen_height;
|
||||
GLubyte * restrict image;
|
||||
|
||||
#ifdef GETTEXIMAGE
|
||||
image = malloc(texsize*texsize*3); // oof
|
||||
pglBindTexture(GL_TEXTURE_2D, finalScreenTexture);
|
||||
pglGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||
tex_downloaded = finalScreenTexture;
|
||||
#else
|
||||
image = malloc(screen_width*screen_height*3);
|
||||
pglPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
pglReadPixels(0, 0, screen_width, screen_height, GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||
#endif
|
||||
|
||||
// TODO the downscaling happens in the screen capture code now,
|
||||
// yet we're still doing this on the CPU? sheesh...
|
||||
// this is where actual knowledge of OpenGL would've come in handy
|
||||
image += scanlines*TEXWIDTH*3;
|
||||
image += scanlines*screen_width*3;
|
||||
while ((scanlines -= scale) >= 0)
|
||||
{
|
||||
image -= TEXWIDTH*scale*3;
|
||||
image -= screen_width*scale*3;
|
||||
if (scale == 1)
|
||||
memcpy(dest, image, stride);
|
||||
else for (size_t i = 0; i < stride; i += 3)
|
||||
|
|
@ -1631,7 +1609,7 @@ EXPORT void HWRAPI(ReadScreenFinalTexture) (UINT8 * restrict dest, INT32 scale)
|
|||
}
|
||||
|
||||
// ...yet still, restrict doesn't make the inner loop any faster
|
||||
free(image - ((screen_height % scale) * TEXWIDTH*3));
|
||||
free(image - ((screen_height % scale) * screen_width*3));
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
|
|
@ -2414,7 +2392,6 @@ static void PreparePolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FBITFIELD
|
|||
|
||||
// this test is added for new coronas' code (without depth buffer)
|
||||
// I think I should do a separate function for drawing coronas, so it will be a little faster
|
||||
#if 0
|
||||
if (PolyFlags & PF_Corona) // check to see if we need to draw the corona
|
||||
{
|
||||
FUINT i;
|
||||
|
|
@ -2475,7 +2452,6 @@ static void PreparePolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FBITFIELD
|
|||
c[3] = (unsigned char)(alpha * 255);
|
||||
pglColor4ubv(c);
|
||||
}
|
||||
#endif
|
||||
|
||||
Shader_SetUniforms(pSurf, &poly, &tint, &fade);
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue