Don't modulo sent skin info in develop
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1 changed files with 1 additions and 5 deletions
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@ -1088,11 +1088,7 @@ static void SV_SendPlayerInfo(INT32 node)
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netbuffer->u.playerinfo[i].score = LONG(players[i].score);
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netbuffer->u.playerinfo[i].score = LONG(players[i].score);
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netbuffer->u.playerinfo[i].timeinserver = SHORT((UINT16)(players[i].jointime / TICRATE));
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netbuffer->u.playerinfo[i].timeinserver = SHORT((UINT16)(players[i].jointime / TICRATE));
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netbuffer->u.playerinfo[i].skin = (UINT16)(players[i].skin
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netbuffer->u.playerinfo[i].skin = (UINT16)(players[i].skin);
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#ifdef DEVELOP // it's safe to do this only because PLAYERINFO isn't read by the game itself
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% 3
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#endif
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);
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// Extra data
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// Extra data
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netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor;
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netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor;
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